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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="Zinovia" data-source="post: 4779590" data-attributes="member: 57373"><p>This thread has been precisely what I was looking for regarding the math issues in 4E - a cogent discussion of possible house rule fixes to eliminate the feat tax. Thanks to all who have posted. </p><p></p><p>While I have read a number of threads regarding these problems, please forgive me for having missed some of the discussion. </p><p></p><p>Are the math problems just with the non-AC defenses, or are there issues with AC as well? </p><p></p><p>How short on damage do you think the higher level monsters are compared to where they "should be" (since where they should be is somewhat relative). Are you looking at what percent of a character's health is done with each successful attack? I realize that status effects play a huge role in higher level combats, so it isn't just about the damage numbers. </p><p></p><p>I've seen discussion of the merits of reducing monster hp at various levels. My current party is striker heavy so things die fairly quickly at the moment. Will this likely change as they level up? Damage doesn't seem to scale with monster hp, but how big of an issue is it? The characters are also doing more status effects and gaining bonus damage due to powers at higher level. </p><p></p><p>Thanks for the great discussion so far. I am trying to decide which version of these various rules I will be adopting for my campaign. At the moment, the +1 to 3 stats at the 4/8 levels, and +1 to hit and F/R/W at 5/15/25 sounds pretty good.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4779590, member: 57373"] This thread has been precisely what I was looking for regarding the math issues in 4E - a cogent discussion of possible house rule fixes to eliminate the feat tax. Thanks to all who have posted. While I have read a number of threads regarding these problems, please forgive me for having missed some of the discussion. Are the math problems just with the non-AC defenses, or are there issues with AC as well? How short on damage do you think the higher level monsters are compared to where they "should be" (since where they should be is somewhat relative). Are you looking at what percent of a character's health is done with each successful attack? I realize that status effects play a huge role in higher level combats, so it isn't just about the damage numbers. I've seen discussion of the merits of reducing monster hp at various levels. My current party is striker heavy so things die fairly quickly at the moment. Will this likely change as they level up? Damage doesn't seem to scale with monster hp, but how big of an issue is it? The characters are also doing more status effects and gaining bonus damage due to powers at higher level. Thanks for the great discussion so far. I am trying to decide which version of these various rules I will be adopting for my campaign. At the moment, the +1 to 3 stats at the 4/8 levels, and +1 to hit and F/R/W at 5/15/25 sounds pretty good. [/QUOTE]
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Community
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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