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General Tabletop Discussion
*Pathfinder & Starfinder
Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="eamon" data-source="post: 4800553" data-attributes="member: 51942"><p>Sorry for the thread necro - but this thread seems to be what I'm looking for. I too am unhappy with the expertise +epic defense feats and in particular with the poor scaling of the defenses, and am looking for an alternative.</p><p></p><p>However, I'm not happy with the suggestion that a 3rd stat be bumped - this affects inter-class balance heavily.</p><p></p><p>Imagine for instance a two-bladed ranger Str/Dex/Wis, who all of the sudden can avoid chain/scale feats, and can take the best of the storm-warden and pitfighter builds.</p><p></p><p>Or worse, a barbarian - these guys can't afford a decent Dex mod usually, and get a compensating class feature (though they'll still be low on AC, generally) - now, all of the sudden, they'll be ahead of the curve by 3 points of Reflex and AC, and can still have the rest of their cake too.</p><p></p><p>Any class that wants 3 ability scores and was balanced in the old system, will now gain quite an advantage in the form of +6 to an ability score over the course of the game. Previously expensive feat prereqs will be cheaper. Hybrid and/or multiclass characters may grow overstrong.</p><p></p><p>Basically, this change will affect <em>a lot</em> of the game. What if a strength-paladin get's a "fixer" feat for his divine challenge in the upcoming divine power - this fix might let him get both the benefits of a good cha score and of "the fix". It's hard to say exactly how much the game will be impacted; but are you willing to risk it?</p></blockquote><p></p>
[QUOTE="eamon, post: 4800553, member: 51942"] Sorry for the thread necro - but this thread seems to be what I'm looking for. I too am unhappy with the expertise +epic defense feats and in particular with the poor scaling of the defenses, and am looking for an alternative. However, I'm not happy with the suggestion that a 3rd stat be bumped - this affects inter-class balance heavily. Imagine for instance a two-bladed ranger Str/Dex/Wis, who all of the sudden can avoid chain/scale feats, and can take the best of the storm-warden and pitfighter builds. Or worse, a barbarian - these guys can't afford a decent Dex mod usually, and get a compensating class feature (though they'll still be low on AC, generally) - now, all of the sudden, they'll be ahead of the curve by 3 points of Reflex and AC, and can still have the rest of their cake too. Any class that wants 3 ability scores and was balanced in the old system, will now gain quite an advantage in the form of +6 to an ability score over the course of the game. Previously expensive feat prereqs will be cheaper. Hybrid and/or multiclass characters may grow overstrong. Basically, this change will affect [I]a lot[/I] of the game. What if a strength-paladin get's a "fixer" feat for his divine challenge in the upcoming divine power - this fix might let him get both the benefits of a good cha score and of "the fix". It's hard to say exactly how much the game will be impacted; but are you willing to risk it? [/QUOTE]
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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