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General Tabletop Discussion
*Pathfinder & Starfinder
Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="Elric" data-source="post: 4801529" data-attributes="member: 1139"><p>Many of these issues (and the "just add directly to weakest FRW" option) were discussed on page 1 of this thread. The Barbarian is the only class feature that needs obvious revision in this way. For what it's worth, a scimitar isn't an off-hand weapon. So Tempest fighter + Scimitars isn't a potential problem. </p><p></p><p>The Warlock probably falls into the category of "it would be better for game balance to let them raise Con/Cha/Int", since it doesn't seem like anyone at WotC considered the major problems that would arise from having Con/Cha as attack stats while wearing light armor. </p><p></p><p>Perhaps the Bear Shaman will get an "Ursine Agility" feat that adds +1 AC per tier while not in heavy armor (WotC seems to like "fixing" mistakes with feats). If so, you'd want to make a similar change to the fix as Barbarian Agility. If that's the approach you take, the Bear Shaman will have reasonably scaling AC both now and after the "feat fix." If you decide "I can't let players add to 3 ability scores because then the future Bear Shaman feat fix might not work out", then until that fix comes out you have the Bear Shaman AC problem, and afterwards if the fix works you don't. </p><p></p><p>I'd consider this a feature of adding to 3 ability scores, not a bug. It depends whether you consider the potential for too high AC Bear Shamans down the line if you don't correct a potential WotC's fix more of a problem than the actual current problem of too-low AC Bear Shamans because there is no fix.</p><p></p><p></p><p></p><p>I highly doubt that there's anything in Dragon that would be worse than Punisher of the Gods (Dragon 372) if you could add to 3 ability scores. </p><p></p><p>As Karinsdad says, it doesn't seem like the game is fine-tuned to only balance correctly over time because character add to exactly 2 ability scores. The only part of the game's basic math done correctly in the PH was AC for Light Armor users who boost Dex/Int; it's hard to imagine they carefully built the two ability score boosts into the system while messing up AC for Con/Cha Warlocks who stay in light armor, Heavy Armor AC, to-hit, and FRW defenses.</p><p></p><p></p><p></p><p>This doesn't fix the relative scaling of AC and FRW at all. That means that, like now, FRW attacks will hit much more often than AC attacks without giving up anything to compensate. There's also the issue I've mentioned before, that PCs might prefer to have the benefits of Expertise/the FRW boosting feats, rather than having those feats taken away with the promise that the GM will scale down encounters to compensate. +1 to hit and FRWs at levels 5/15/25 avoids both of these issues.</p></blockquote><p></p>
[QUOTE="Elric, post: 4801529, member: 1139"] Many of these issues (and the "just add directly to weakest FRW" option) were discussed on page 1 of this thread. The Barbarian is the only class feature that needs obvious revision in this way. For what it's worth, a scimitar isn't an off-hand weapon. So Tempest fighter + Scimitars isn't a potential problem. The Warlock probably falls into the category of "it would be better for game balance to let them raise Con/Cha/Int", since it doesn't seem like anyone at WotC considered the major problems that would arise from having Con/Cha as attack stats while wearing light armor. Perhaps the Bear Shaman will get an "Ursine Agility" feat that adds +1 AC per tier while not in heavy armor (WotC seems to like "fixing" mistakes with feats). If so, you'd want to make a similar change to the fix as Barbarian Agility. If that's the approach you take, the Bear Shaman will have reasonably scaling AC both now and after the "feat fix." If you decide "I can't let players add to 3 ability scores because then the future Bear Shaman feat fix might not work out", then until that fix comes out you have the Bear Shaman AC problem, and afterwards if the fix works you don't. I'd consider this a feature of adding to 3 ability scores, not a bug. It depends whether you consider the potential for too high AC Bear Shamans down the line if you don't correct a potential WotC's fix more of a problem than the actual current problem of too-low AC Bear Shamans because there is no fix. I highly doubt that there's anything in Dragon that would be worse than Punisher of the Gods (Dragon 372) if you could add to 3 ability scores. As Karinsdad says, it doesn't seem like the game is fine-tuned to only balance correctly over time because character add to exactly 2 ability scores. The only part of the game's basic math done correctly in the PH was AC for Light Armor users who boost Dex/Int; it's hard to imagine they carefully built the two ability score boosts into the system while messing up AC for Con/Cha Warlocks who stay in light armor, Heavy Armor AC, to-hit, and FRW defenses. This doesn't fix the relative scaling of AC and FRW at all. That means that, like now, FRW attacks will hit much more often than AC attacks without giving up anything to compensate. There's also the issue I've mentioned before, that PCs might prefer to have the benefits of Expertise/the FRW boosting feats, rather than having those feats taken away with the promise that the GM will scale down encounters to compensate. +1 to hit and FRWs at levels 5/15/25 avoids both of these issues. [/QUOTE]
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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