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General Tabletop Discussion
*Pathfinder & Starfinder
Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="KarinsDad" data-source="post: 4801545" data-attributes="member: 2011"><p>Wow! I think the PC delta is a major part of the problem, not the solution.</p><p></p><p>A Cleric at first level can have a Will defense 6 higher than some of his allies. At level 28, that's 9 higher.</p><p></p><p>9 higher when the game is designed around a D20 means that unless the Cleric gets hit on a 14 and his ally gets hit on a 5, someone is totally screwed. And this house rule would make it 13 higher??? On a D20?</p><p></p><p>The delta between PC abilities should be a small number, not a large number. A good solution is to bring the numbers closer together, not further apart.</p><p></p><p>If the foe is supposed to hit the hard to hit PC 40% of the time, it should be hitting the easy to hit PC 70% of the time at best. Not 95% of the time. IMO. The greatest delta between defenses for combat ever should be 6, not 10, not 15, etc.</p><p></p><p>Look at AC.</p><p></p><p>Leather armor vs. Plate and Shield (we'll ignore cloth armor since the vast majority of PCs never have it and upgrade to Leather at a minimum)</p><p></p><p>The worst Leather AC at level 30 = starting Dex/Int 16 +3, +10 magic/masterwork, +15 levels, +4 stat gain = AC 42. This is a PC that does nothing significant for his armor (except maybe bumping cloth to leather). He didn't even start with an 18 starting stat.</p><p></p><p>The best Plate and Shield AC (shy of some unusual tricks that I am unaware of) at level 30 = +20 magic/masterwork, +15 levels, +1 specialization (armor and shield specialization do not stack, you only get one), +2 shield, +1 paragon = AC 48.</p><p></p><p>This is balanced. The delta is 6. The delta is not 13. 30% of a D20, not 65% of a D20.</p><p></p><p>All defenses should work this way.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4801545, member: 2011"] Wow! I think the PC delta is a major part of the problem, not the solution. A Cleric at first level can have a Will defense 6 higher than some of his allies. At level 28, that's 9 higher. 9 higher when the game is designed around a D20 means that unless the Cleric gets hit on a 14 and his ally gets hit on a 5, someone is totally screwed. And this house rule would make it 13 higher??? On a D20? The delta between PC abilities should be a small number, not a large number. A good solution is to bring the numbers closer together, not further apart. If the foe is supposed to hit the hard to hit PC 40% of the time, it should be hitting the easy to hit PC 70% of the time at best. Not 95% of the time. IMO. The greatest delta between defenses for combat ever should be 6, not 10, not 15, etc. Look at AC. Leather armor vs. Plate and Shield (we'll ignore cloth armor since the vast majority of PCs never have it and upgrade to Leather at a minimum) The worst Leather AC at level 30 = starting Dex/Int 16 +3, +10 magic/masterwork, +15 levels, +4 stat gain = AC 42. This is a PC that does nothing significant for his armor (except maybe bumping cloth to leather). He didn't even start with an 18 starting stat. The best Plate and Shield AC (shy of some unusual tricks that I am unaware of) at level 30 = +20 magic/masterwork, +15 levels, +1 specialization (armor and shield specialization do not stack, you only get one), +2 shield, +1 paragon = AC 48. This is balanced. The delta is 6. The delta is not 13. 30% of a D20, not 65% of a D20. All defenses should work this way. [/QUOTE]
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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