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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="KarinsDad" data-source="post: 4801565" data-attributes="member: 2011"><p>I agree. It does nothing for the scaling. It doesn't fix the math. What it does is slightly balance the math without changing it.</p><p></p><p>Instead of:</p><p></p><p>PC hits monster AC 65% at level 1 and 45% at level 30</p><p>PC hits monster NAD 60% at level 1 and 40% at level 30</p><p>Monster hits PC AC 50% at level 1 and 60% at level 30</p><p>Monster hits PC 1NAD 45% at level 1 and 65% at level 30</p><p>Monster hits PC 2NAD 60% at level 1 and 80% at level 30</p><p>Monster hits PC 3NAD 70% at level 1 and 95% at level 30</p><p></p><p>one gets:</p><p></p><p>PC hits monster AC 65% at level 1 and 55% at level 30</p><p>PC hits monster NAD 60% at level 1 and 50% at level 30</p><p>Monster hits PC AC 50% at level 1 and 50% at level 30</p><p>Monster hits PC 1NAD 45% at level 1 and 55% at level 30</p><p>Monster hits PC 2NAD 60% at level 1 and 70% at level 30</p><p>Monster hits PC 3NAD 70% at level 1 and 95% at level 30</p><p></p><p>Yup. The weakest NAD is still just as weak. This does not address the weakest NAD at all. And yup, higher level foes still hit most NADs pretty darn easy.</p><p></p><p>But except for the weakest NAD, these are all more semi-reasonable numbers. The monsters also have fewer hit points which helps with the grind issue. And, since the PCs hit the foes easier, other defensive buffs are easier for the PCs to accomplish for those powers which work off of to hit.</p><p></p><p>Is it perfect? No. Is it the least intrusive adjustment that still accomplishes part of the goal? Yes. A player does not have to make a single change to Character Builder.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4801565, member: 2011"] I agree. It does nothing for the scaling. It doesn't fix the math. What it does is slightly balance the math without changing it. Instead of: PC hits monster AC 65% at level 1 and 45% at level 30 PC hits monster NAD 60% at level 1 and 40% at level 30 Monster hits PC AC 50% at level 1 and 60% at level 30 Monster hits PC 1NAD 45% at level 1 and 65% at level 30 Monster hits PC 2NAD 60% at level 1 and 80% at level 30 Monster hits PC 3NAD 70% at level 1 and 95% at level 30 one gets: PC hits monster AC 65% at level 1 and 55% at level 30 PC hits monster NAD 60% at level 1 and 50% at level 30 Monster hits PC AC 50% at level 1 and 50% at level 30 Monster hits PC 1NAD 45% at level 1 and 55% at level 30 Monster hits PC 2NAD 60% at level 1 and 70% at level 30 Monster hits PC 3NAD 70% at level 1 and 95% at level 30 Yup. The weakest NAD is still just as weak. This does not address the weakest NAD at all. And yup, higher level foes still hit most NADs pretty darn easy. But except for the weakest NAD, these are all more semi-reasonable numbers. The monsters also have fewer hit points which helps with the grind issue. And, since the PCs hit the foes easier, other defensive buffs are easier for the PCs to accomplish for those powers which work off of to hit. Is it perfect? No. Is it the least intrusive adjustment that still accomplishes part of the goal? Yes. A player does not have to make a single change to Character Builder. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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