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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="KarinsDad" data-source="post: 4802232" data-attributes="member: 2011"><p>Yes. It's not enough.</p><p></p><p>From 1st to 30th level is an increase of PC FRW and to hits of +25. It's an increase of +29 for monster to hits and defenses.</p><p></p><p>Additionally, the weakest non-AC defense is only +22. So, it loses 7 compared to monster attacks over 29 levels and it is already the lowest of them all (often by 4 to 6 lower).</p><p></p><p>The +1 to hit and FRW at levels 5, 15, and 25 takes care of the 3 of the 4 delta and the +1 to a third ability score takes care of the other 3 of the 7 for the weakest NAD.</p><p></p><p>With these two rules, it becomes:</p><p></p><p>PC hits monster AC 65% at level 1 and 60% at level 30</p><p>PC hits monster NAD 60% at level 1 and 55% at level 30</p><p>Monster hits PC AC 50% at level 1 and 60% at level 30</p><p>Monster hits PC 1NAD 45% at level 1 and 50% at level 30</p><p>Monster hits PC 2NAD 60% at level 1 and 65% at level 30</p><p>Monster hits PC 3NAD 70% at level 1 and 75% at level 30</p><p></p><p>The weakest NAD still gets hit a lot, just not 95% of the time. And, this is for same level monsters. The monsters still have a decent chance to hit the PCs and higher level monsters have an even higher chance to hit. It's just not the near automatic of core rules. A level 33 monster (like Orcus) hits on average 2 out of 3 NADs 95% of the time on level 30 PCs, that's basically ridiculous.</p><p></p><p>Who really wants to play a level where the PC can get hit on a 2 and the same level monster can only get hit on a 13 in return and higher level monsters need a 16 or 17 to hit? It can get really frustrating to have to roll a 17 to hit.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4802232, member: 2011"] Yes. It's not enough. From 1st to 30th level is an increase of PC FRW and to hits of +25. It's an increase of +29 for monster to hits and defenses. Additionally, the weakest non-AC defense is only +22. So, it loses 7 compared to monster attacks over 29 levels and it is already the lowest of them all (often by 4 to 6 lower). The +1 to hit and FRW at levels 5, 15, and 25 takes care of the 3 of the 4 delta and the +1 to a third ability score takes care of the other 3 of the 7 for the weakest NAD. With these two rules, it becomes: PC hits monster AC 65% at level 1 and 60% at level 30 PC hits monster NAD 60% at level 1 and 55% at level 30 Monster hits PC AC 50% at level 1 and 60% at level 30 Monster hits PC 1NAD 45% at level 1 and 50% at level 30 Monster hits PC 2NAD 60% at level 1 and 65% at level 30 Monster hits PC 3NAD 70% at level 1 and 75% at level 30 The weakest NAD still gets hit a lot, just not 95% of the time. And, this is for same level monsters. The monsters still have a decent chance to hit the PCs and higher level monsters have an even higher chance to hit. It's just not the near automatic of core rules. A level 33 monster (like Orcus) hits on average 2 out of 3 NADs 95% of the time on level 30 PCs, that's basically ridiculous. Who really wants to play a level where the PC can get hit on a 2 and the same level monster can only get hit on a 13 in return and higher level monsters need a 16 or 17 to hit? It can get really frustrating to have to roll a 17 to hit. [/QUOTE]
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Community
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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