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Alternatives to the letter at the end of the adventure?
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<blockquote data-quote="OakwoodDM" data-source="post: 4859690" data-attributes="member: 8609"><p>There's always the just as cliched but maybe not quite so forced bad guy monologue. You know the one, the good guys have just defeated this guy and he's lying there in a pool of his own blood but manages to choke out a few lines along the lines of "Ha, you think you've won? Well, you don't know the half of it! My operation was a small part of the whole. Just you wait until NextWeeksBigBad finds you. Then you'll be in trouble" before kicking the proverbial water receptacle.</p><p></p><p>Alternatively, you could lay the groundwork beforehand, so the party know that they've got to go to NextWeeksDungeon to stop TheNextBigBad, but this week's bad guy was causing more immediate concerns/has a key to the dungeon/is holding someone you like hostage/has lots of stuff so you wanted to kill him and take it...</p></blockquote><p></p>
[QUOTE="OakwoodDM, post: 4859690, member: 8609"] There's always the just as cliched but maybe not quite so forced bad guy monologue. You know the one, the good guys have just defeated this guy and he's lying there in a pool of his own blood but manages to choke out a few lines along the lines of "Ha, you think you've won? Well, you don't know the half of it! My operation was a small part of the whole. Just you wait until NextWeeksBigBad finds you. Then you'll be in trouble" before kicking the proverbial water receptacle. Alternatively, you could lay the groundwork beforehand, so the party know that they've got to go to NextWeeksDungeon to stop TheNextBigBad, but this week's bad guy was causing more immediate concerns/has a key to the dungeon/is holding someone you like hostage/has lots of stuff so you wanted to kill him and take it... [/QUOTE]
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Alternatives to the letter at the end of the adventure?
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