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Alternatives to the letter at the end of the adventure?
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<blockquote data-quote="cmrscorpio" data-source="post: 4859734" data-attributes="member: 32173"><p>No less cliche, but slightly more subtle, is when the PCs loot the bodies they discover a tattoo or a mark on the armor so that an appropriate knowledge check reveals that the particular enemy was subservient to a greater power. Such as the white hand Sauruman put on the helmets of his orcs, but maybe the symbol isn't as well known.</p><p></p><p>Or, looting the bodies yields a hodgepodge of foreign coinage, which might indicate that they had been doing business down in the trader's warf. Now the PCs can find who they've been associating with.</p><p></p><p>Or the supposed BBEG could be wielding a weapon or armor or some other item that has a unique feature that ties it to a particular person or site. For instance, in Eberron, the item might indicate that the item came from a nearby bunker that was abandoned decades ago. </p><p></p><p>Or, the letter that the PCs discover is, in fact, a picture or a string of pictograms. The PCs can try to figure out the meaning of the pictograms, only to discover through research that it is, in fact, a magical password in a foreign language that grants access to some long-lost tomb. In 4e, the entire ordeal becomes a skill challenge or a couple skill challenges.</p></blockquote><p></p>
[QUOTE="cmrscorpio, post: 4859734, member: 32173"] No less cliche, but slightly more subtle, is when the PCs loot the bodies they discover a tattoo or a mark on the armor so that an appropriate knowledge check reveals that the particular enemy was subservient to a greater power. Such as the white hand Sauruman put on the helmets of his orcs, but maybe the symbol isn't as well known. Or, looting the bodies yields a hodgepodge of foreign coinage, which might indicate that they had been doing business down in the trader's warf. Now the PCs can find who they've been associating with. Or the supposed BBEG could be wielding a weapon or armor or some other item that has a unique feature that ties it to a particular person or site. For instance, in Eberron, the item might indicate that the item came from a nearby bunker that was abandoned decades ago. Or, the letter that the PCs discover is, in fact, a picture or a string of pictograms. The PCs can try to figure out the meaning of the pictograms, only to discover through research that it is, in fact, a magical password in a foreign language that grants access to some long-lost tomb. In 4e, the entire ordeal becomes a skill challenge or a couple skill challenges. [/QUOTE]
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Alternatives to the letter at the end of the adventure?
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