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Alternatives to the letter at the end of the adventure?
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<blockquote data-quote="kitsune9" data-source="post: 4863481" data-attributes="member: 18507"><p>1. Yes, you can replace the letter with a special token or object that the PC's get their Knowledge checks to determine that this means Cult of BBEG, or the Next Week's Horror Show is 200 miles away. In other words, the villain that the PC's just defeated posseses something that gives a prominent relationship of stewardship to the BBEG. This works really well if the BBEG is well known and the PC's immediately know where to go. If the BBEG is to be a total mystery, then work in that the PC's need to go research token/object/whatever and then get the details from the DM.</p><p></p><p>2. Another aspect is that the PC's witness a ritual, you can describe this ritual as box text, but better yet, provide it as a handout, because handouts always means IMPORTANT, PAY ATTENTION <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. This will clue PC's that there's something else going on here, particularly when the ritual they're witnessing is not in the nature of their villain (like a group of goblins performing some ritual dedicated to a human evil god that is very very obscure and that the last major temple was 200 miles away from here and existed 500 years ago).</p><p></p><p>3. The physical presence of a "political officer" who works for the BBEG and keeping tabs on the lower minions. If the PC's capture the officer, they can interrogate him and get the info. If they kill the officer, then they can divine the info or do research checks based on how the guy is dressed etc and get an idea of that obscure religion for the major temple 200 miles away yadda, yadda, yadda.</p><p></p><p>4. Equipment that is unique. I used this method not too long ago to link a noble house that provided armor and weapons to a bunch of goblinoids who attacked a caravan of a rival noble house. This typically works better in more modern campaigns but my player's did the fantasy connection quite well.</p><p></p><p>That's four that I can think of. Happy Gaming!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4863481, member: 18507"] 1. Yes, you can replace the letter with a special token or object that the PC's get their Knowledge checks to determine that this means Cult of BBEG, or the Next Week's Horror Show is 200 miles away. In other words, the villain that the PC's just defeated posseses something that gives a prominent relationship of stewardship to the BBEG. This works really well if the BBEG is well known and the PC's immediately know where to go. If the BBEG is to be a total mystery, then work in that the PC's need to go research token/object/whatever and then get the details from the DM. 2. Another aspect is that the PC's witness a ritual, you can describe this ritual as box text, but better yet, provide it as a handout, because handouts always means IMPORTANT, PAY ATTENTION ;). This will clue PC's that there's something else going on here, particularly when the ritual they're witnessing is not in the nature of their villain (like a group of goblins performing some ritual dedicated to a human evil god that is very very obscure and that the last major temple was 200 miles away from here and existed 500 years ago). 3. The physical presence of a "political officer" who works for the BBEG and keeping tabs on the lower minions. If the PC's capture the officer, they can interrogate him and get the info. If they kill the officer, then they can divine the info or do research checks based on how the guy is dressed etc and get an idea of that obscure religion for the major temple 200 miles away yadda, yadda, yadda. 4. Equipment that is unique. I used this method not too long ago to link a noble house that provided armor and weapons to a bunch of goblinoids who attacked a caravan of a rival noble house. This typically works better in more modern campaigns but my player's did the fantasy connection quite well. That's four that I can think of. Happy Gaming! [/QUOTE]
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Alternatives to the letter at the end of the adventure?
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