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Alternatives to the letter at the end of the adventure?
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<blockquote data-quote="FireLance" data-source="post: 4864151" data-attributes="member: 3424"><p>Other possibilities are:</p><p></p><p>1. The party finds an object labelled with an address, or a name and an address. Did the defeated enemy take it from that location, or did he intend to send it there? What is the significance of the object? What happens if the PCs take it to that location?</p><p></p><p>2. The party finds a letter addressed to <u>them</u> that reveals some information and points them in the direction of the next adventure. Who left the letter, what is his interest in the matter, and why doesn't he just communicate with the PCs face to face?</p><p></p><p>3. The party finds what appears to be a prophecy, the first part of which describes the adventure they have just completed. There are several more parts to the prophecy. Who made the prophecy, how accurate is it, and what happens if the PCs decide not to do what it says?</p></blockquote><p></p>
[QUOTE="FireLance, post: 4864151, member: 3424"] Other possibilities are: 1. The party finds an object labelled with an address, or a name and an address. Did the defeated enemy take it from that location, or did he intend to send it there? What is the significance of the object? What happens if the PCs take it to that location? 2. The party finds a letter addressed to [U]them[/U] that reveals some information and points them in the direction of the next adventure. Who left the letter, what is his interest in the matter, and why doesn't he just communicate with the PCs face to face? 3. The party finds what appears to be a prophecy, the first part of which describes the adventure they have just completed. There are several more parts to the prophecy. Who made the prophecy, how accurate is it, and what happens if the PCs decide not to do what it says? [/QUOTE]
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Alternatives to the letter at the end of the adventure?
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