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General Tabletop Discussion
*Pathfinder & Starfinder
Alternatives to XP costs for spells
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<blockquote data-quote="Li Shenron" data-source="post: 4118163" data-attributes="member: 1465"><p>If you want to experiment something original:</p><p></p><p>"A spell with XP cost cannot be cast again before a number of days equal to the XP cost."</p><p></p><p>Spells in PHB with an XP cost are:</p><p></p><p>Lesser planar ally (100)</p><p>Atonement (500, voluntary deeds only)</p><p>Commune (100)</p><p>Planar ally (250)</p><p>Greater restoration (500)</p><p>Greater planar ally (500)</p><p>Gate (1000, calling only)</p><p>Miracle (5000, advanced requests only)</p><p></p><p>Awaken (250)</p><p></p><p>Permanency (500-1500)</p><p>Vision (100)</p><p>Simulacrum (1000 or more)</p><p>Limited wish (300 or more)</p><p>Wish (5000)</p><p></p><p>Most of these spells produce effects whose potential problem is abuse through multiple casting, like using those powerful divinations to nullify a mistery around which the story is based, or use the permanent allies to build a small army. The time cost has more or less the same effect as an XP cost: it reduces the number of appearances of these spells in the game.</p><p></p><p>The only spell for which I believe this rule is unfair, is Permanency. I think waiting more than 1 year between each casting is unfair, considering that often the effects of permanency are dispelled. I would rather convert the XP in GP cost for such spell.</p><p></p><p>OTOH, I think the time restrictions would work well enough for resurrection-type spells too.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 4118163, member: 1465"] If you want to experiment something original: "A spell with XP cost cannot be cast again before a number of days equal to the XP cost." Spells in PHB with an XP cost are: Lesser planar ally (100) Atonement (500, voluntary deeds only) Commune (100) Planar ally (250) Greater restoration (500) Greater planar ally (500) Gate (1000, calling only) Miracle (5000, advanced requests only) Awaken (250) Permanency (500-1500) Vision (100) Simulacrum (1000 or more) Limited wish (300 or more) Wish (5000) Most of these spells produce effects whose potential problem is abuse through multiple casting, like using those powerful divinations to nullify a mistery around which the story is based, or use the permanent allies to build a small army. The time cost has more or less the same effect as an XP cost: it reduces the number of appearances of these spells in the game. The only spell for which I believe this rule is unfair, is Permanency. I think waiting more than 1 year between each casting is unfair, considering that often the effects of permanency are dispelled. I would rather convert the XP in GP cost for such spell. OTOH, I think the time restrictions would work well enough for resurrection-type spells too. [/QUOTE]
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Alternatives to XP costs for spells
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