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General Tabletop Discussion
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Alternatives to XP costs
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<blockquote data-quote="Herzog" data-source="post: 4858303" data-attributes="member: 25696"><p>in older versions, creating magic items often required rare ingredients, instead of or in addition to the gold and XP required to create the item.</p><p> </p><p>One possibility is to replace the XP cost with a quest for a specific ingredient. You, as the DM, can then make sure the XP that was to be gained from that quest would be equivalent to the XP normally required in constructing the item. (NB: maybe superfluous, but the idea is NOT to award the XP for the quest, but instead to have that XP 'translated' into the component aquired, which will be used to create the item)</p><p> </p><p>This requires some additional metagaming on your and the player's part: it should not be allowed to aquire these ingredients for other people, nor should it be allowed to buy them or hire other people to do this for you, otherwise the whole structure collapses....</p><p> </p><p>XP cost for spells is an in-built safeguard against abuse. You could use the same principle (requiring quests to obtain the necessary 'XP' ingredient) although there are spells with a minimal XP cost that players would probably rather just pay instead of going on quests all the time....</p></blockquote><p></p>
[QUOTE="Herzog, post: 4858303, member: 25696"] in older versions, creating magic items often required rare ingredients, instead of or in addition to the gold and XP required to create the item. One possibility is to replace the XP cost with a quest for a specific ingredient. You, as the DM, can then make sure the XP that was to be gained from that quest would be equivalent to the XP normally required in constructing the item. (NB: maybe superfluous, but the idea is NOT to award the XP for the quest, but instead to have that XP 'translated' into the component aquired, which will be used to create the item) This requires some additional metagaming on your and the player's part: it should not be allowed to aquire these ingredients for other people, nor should it be allowed to buy them or hire other people to do this for you, otherwise the whole structure collapses.... XP cost for spells is an in-built safeguard against abuse. You could use the same principle (requiring quests to obtain the necessary 'XP' ingredient) although there are spells with a minimal XP cost that players would probably rather just pay instead of going on quests all the time.... [/QUOTE]
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