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<blockquote data-quote="LightPhoenix" data-source="post: 5325409" data-attributes="member: 115"><p>In general, the rules need to be tightened up. Also, reading the Player's Guide is a chore; it needs to be written much more coherently. Certain aspects of the system clearly were underdeveloped, and stuff from the later books (Vehicles, Psionics) should really be incorporated into a 2E Alternity. The terminology needs to be tightened as well.</p><p></p><p>My biggest change would be to get rid of the Broad Skills. They served little function save as a SP sink. All Specific Skills can be taken however your heart desires, as long as you have the points for it. I would definitely keep Skill Ranks; I think it's one of the defining attributes of Alternity. There would be some little changes as well, most likely.</p><p></p><p>Another aspect that bothers me is the ambiguity behind the Wound Track. Not the different categories per se, but how they blend together in complicated ways. Very simply, a full Stun bar would result in Unconscious, a full Wound bar would result in Incapacitation, and a full Mortal bar would result in Death. The Fatigue bar would fold into the Stun bar. No crossover, and Dazed would still exist.</p><p></p><p>I'm very ambivalent on Alternity's dice-rolling mechanic. I think it adds flavor to the system, but I also think it's somewhat unintuitive. In concept I like the idea of bonus dice, but I don't think it really gels as written. On the other hand, again, I think it makes the system distinctive. I just can't help but think it would be so much easier to use static modifiers. In any instance, I would make higher = better; it goes a long way towards making it easier on everyone (not all of us are mathies).</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 5325409, member: 115"] In general, the rules need to be tightened up. Also, reading the Player's Guide is a chore; it needs to be written much more coherently. Certain aspects of the system clearly were underdeveloped, and stuff from the later books (Vehicles, Psionics) should really be incorporated into a 2E Alternity. The terminology needs to be tightened as well. My biggest change would be to get rid of the Broad Skills. They served little function save as a SP sink. All Specific Skills can be taken however your heart desires, as long as you have the points for it. I would definitely keep Skill Ranks; I think it's one of the defining attributes of Alternity. There would be some little changes as well, most likely. Another aspect that bothers me is the ambiguity behind the Wound Track. Not the different categories per se, but how they blend together in complicated ways. Very simply, a full Stun bar would result in Unconscious, a full Wound bar would result in Incapacitation, and a full Mortal bar would result in Death. The Fatigue bar would fold into the Stun bar. No crossover, and Dazed would still exist. I'm very ambivalent on Alternity's dice-rolling mechanic. I think it adds flavor to the system, but I also think it's somewhat unintuitive. In concept I like the idea of bonus dice, but I don't think it really gels as written. On the other hand, again, I think it makes the system distinctive. I just can't help but think it would be so much easier to use static modifiers. In any instance, I would make higher = better; it goes a long way towards making it easier on everyone (not all of us are mathies). [/QUOTE]
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