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General Tabletop Discussion
*TTRPGs General
Alternity (and OOP games in general)
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<blockquote data-quote="HellHound" data-source="post: 1673002" data-attributes="member: 3397"><p>I never got into Alternity (although I own all the core materials and some of the supplements), and thus don't play it.</p><p></p><p>For other OOP games however:</p><p></p><p><strong>Villains & Vigilantes</strong> is still my fave supers game, with a few house rules tweaks to character generation (but nothing as extreme as the systems presented by the designer in his redesigned versions he had on his web site).</p><p></p><p><strong>Gamma World</strong> is all about Third Edition. I play fourth sometimes too, but my passion is for the arcane system presented in the third edition - the only game, IMO, to REALLY successfully implement the action / act / feat tables from that era of TSR games (used in Star Frontiers - Zebulon's Guide to Frontier Space; as well as Marvel SuperHeroes where it originated). I have all my books, most of the modules, and tons of material converted from other sources. I typically run fourth edition about once every two months, and am working on converting all my players to third soon.</p><p></p><p><strong>Top Secret</strong> - the original edition, not Top Secret/S.I. - unfortunately, my wife HATES this game, so I don't play it anymore.</p><p></p><p><strong>CyberPunk 2020</strong> - My cyberpunk fansite is still (I think) the biggest repository of new material for this game on the net. Just played a 16 hour game of this last night. DAMN I LOVE THIS GAME. I just get irked by the luck inherent in a 1d10 system, and the granularity of the system.</p><p></p><p>Oh... and all the games I wish I could get my players to really get into... Wraith is at the top of this list.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1673002, member: 3397"] I never got into Alternity (although I own all the core materials and some of the supplements), and thus don't play it. For other OOP games however: [b]Villains & Vigilantes[/b] is still my fave supers game, with a few house rules tweaks to character generation (but nothing as extreme as the systems presented by the designer in his redesigned versions he had on his web site). [b]Gamma World[/b] is all about Third Edition. I play fourth sometimes too, but my passion is for the arcane system presented in the third edition - the only game, IMO, to REALLY successfully implement the action / act / feat tables from that era of TSR games (used in Star Frontiers - Zebulon's Guide to Frontier Space; as well as Marvel SuperHeroes where it originated). I have all my books, most of the modules, and tons of material converted from other sources. I typically run fourth edition about once every two months, and am working on converting all my players to third soon. [b]Top Secret[/b] - the original edition, not Top Secret/S.I. - unfortunately, my wife HATES this game, so I don't play it anymore. [b]CyberPunk 2020[/b] - My cyberpunk fansite is still (I think) the biggest repository of new material for this game on the net. Just played a 16 hour game of this last night. DAMN I LOVE THIS GAME. I just get irked by the luck inherent in a 1d10 system, and the granularity of the system. Oh... and all the games I wish I could get my players to really get into... Wraith is at the top of this list. [/QUOTE]
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