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Alternity (and OOP games in general)
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<blockquote data-quote="evildmguy" data-source="post: 3577483" data-attributes="member: 6092"><p><strong>Yea for Alternity!</strong></p><p></p><p>Wow. </p><p></p><p>I saw this and read it and it was like reading it the first time. Then I saw my own response and shivered! (I had just watched the Doctor Who episode Blink.) Very strange. </p><p></p><p>It's two years later and I still have a group and we still play (fantasy) Alternity. And I am doing a FR campaign that is working out very well, using only the Core Rules for FX. I was using Red Dragon's (on alternityrpg.net) fantasy rules but decided to try the core rules and they are working well for me. They are helping me understand Exalted's system a little better, and as that is one of the other two games my group plays, that's a good thing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I still find Alternity to be the best system I have run or played. Within its own rules, it has the ability to be simple (the suggestion is to skip all specialty skills and let them use the broad skills instead, which makes it a lot more like a WW game) or as complex as the group wants it. For myself, I find WW's system good but sometimes too simple. I have not run as much SciFi but I ran a Dark*Matter campaign and it worked out very well. Even the SciFi ones I have run have been good. </p><p></p><p>I didn't find the problem with ship combat. But I abstracted it a lot. Like others, I wanted it to be quick and more dramatic, so I simplified it for all NPCs and kept enough detail so that everyone could be involved on the PC side of it. I could see how it could get complex but I get away from those. I don't think ANY complex rules help an RPG and I try to avoid them when I can. </p><p></p><p>I think the only bad thing about OOP games is that if it doesn't cover something, I have to write everything myself. (Or steal it and write it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) I recently came up with the idea of "borrowing" feats for Alternity and it has also worked great! It gives the game more choices, perhaps too much, and makes characters unique, which I like.</p><p></p><p>So, as I ramble more, yes, still playing Alternity. Still enjoying it a lot. Could accept it if that's the only game I could play for the rest of my life. </p><p></p><p>Take care.</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 3577483, member: 6092"] [b]Yea for Alternity![/b] Wow. I saw this and read it and it was like reading it the first time. Then I saw my own response and shivered! (I had just watched the Doctor Who episode Blink.) Very strange. It's two years later and I still have a group and we still play (fantasy) Alternity. And I am doing a FR campaign that is working out very well, using only the Core Rules for FX. I was using Red Dragon's (on alternityrpg.net) fantasy rules but decided to try the core rules and they are working well for me. They are helping me understand Exalted's system a little better, and as that is one of the other two games my group plays, that's a good thing! :) I still find Alternity to be the best system I have run or played. Within its own rules, it has the ability to be simple (the suggestion is to skip all specialty skills and let them use the broad skills instead, which makes it a lot more like a WW game) or as complex as the group wants it. For myself, I find WW's system good but sometimes too simple. I have not run as much SciFi but I ran a Dark*Matter campaign and it worked out very well. Even the SciFi ones I have run have been good. I didn't find the problem with ship combat. But I abstracted it a lot. Like others, I wanted it to be quick and more dramatic, so I simplified it for all NPCs and kept enough detail so that everyone could be involved on the PC side of it. I could see how it could get complex but I get away from those. I don't think ANY complex rules help an RPG and I try to avoid them when I can. I think the only bad thing about OOP games is that if it doesn't cover something, I have to write everything myself. (Or steal it and write it! :) ) I recently came up with the idea of "borrowing" feats for Alternity and it has also worked great! It gives the game more choices, perhaps too much, and makes characters unique, which I like. So, as I ramble more, yes, still playing Alternity. Still enjoying it a lot. Could accept it if that's the only game I could play for the rest of my life. Take care. edg [/QUOTE]
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