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Alternity clone?
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<blockquote data-quote="Keefe the Thief" data-source="post: 4803554" data-attributes="member: 49552"><p>Yes, Alternity is a great system. It also had it´s share of problems: </p><p></p><p>The dice mechanic was pretty non-intuitive - easy to use once you´d got it, but not as easy to pick up and use than others. Reminded me of the Victory Point System from Fading Suns in that regard.</p><p></p><p>The Corebooks repeated themselves, the DMG revisting most chapters the PHB had already described, adding on rules and clarifying things. I (and many others) hate this approach, because it means very often that you don´t really know where the rule you´re currently searching for is mentioned.</p><p></p><p>The alien races where as shallow as it gets: "hello we´re smart and frail, and called Fraal!" "No, i´m not a Klingon! Yes, well, i look like a werewolf and i´m called Weren, and yes, maybe i´m aimed at the 'Hulk Smash!' players, but..."</p><p></p><p>The character system is pretty much a hybrid, saying "no, i´m not a class system though we were afraid to not include something that at least looks like classes." Unnecessary, in my opinion. </p><p></p><p>These are minor niggling things - a great system, but i know many RPGers which didn´t really get into it because of one of these points.</p></blockquote><p></p>
[QUOTE="Keefe the Thief, post: 4803554, member: 49552"] Yes, Alternity is a great system. It also had it´s share of problems: The dice mechanic was pretty non-intuitive - easy to use once you´d got it, but not as easy to pick up and use than others. Reminded me of the Victory Point System from Fading Suns in that regard. The Corebooks repeated themselves, the DMG revisting most chapters the PHB had already described, adding on rules and clarifying things. I (and many others) hate this approach, because it means very often that you don´t really know where the rule you´re currently searching for is mentioned. The alien races where as shallow as it gets: "hello we´re smart and frail, and called Fraal!" "No, i´m not a Klingon! Yes, well, i look like a werewolf and i´m called Weren, and yes, maybe i´m aimed at the 'Hulk Smash!' players, but..." The character system is pretty much a hybrid, saying "no, i´m not a class system though we were afraid to not include something that at least looks like classes." Unnecessary, in my opinion. These are minor niggling things - a great system, but i know many RPGers which didn´t really get into it because of one of these points. [/QUOTE]
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