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<blockquote data-quote="evildmguy" data-source="post: 3757848" data-attributes="member: 6092"><p>With regards to scrapping for skills, remember that many skills can be done untrained. And, if you have the time you need, you don't even need to roll. So, if you don't have survival but have matches, a tent, water and are in the forest, you should be fine without needing to roll for it. (I suppose that is imo but it I think it fits with the game.) </p><p></p><p>Further, remember that step one of character creation is the character concept. Write up your character with fluff and then do what you can with mechanics. Of course, if you write up that your character is good at ten different things, it will be tough to translate that. If you write up a character just graduated from college, or so, I think you can do it. Again, not all skills need a roll. </p><p></p><p>Percpetion is the ability to notice something concrete from concrete evidence. It can be seen or heard or felt. It is used to see someone hiding, notice someone pick a pocket or something similar.</p><p></p><p>Intuition is used to notice something concrete from hints but no direct evidence. It's used to notice an ambush, not because you see the guy hiding but because you realize birds are quiet and the rabbit ran off. Or maybe you saw some tracks a while ago but nothing since and felt like you were being followed and now you realize something is about to happen. </p><p></p><p>So, I suppose Spot and Sense Motive are good examples but where Spot fits very well, imo, Sense Motive doesn't cover all of the uses of Intuition. </p><p></p><p>I have used it for time travel and it worked well, imo. </p><p></p><p>I really hope this is something you and your group stick with and see how you like it. IMX, it takes six months of playing in a weekly group to really understand a new system, whatever that system is. You really need to take the system "through the hoops" as it were. There are some aspects of Alternity that seem tough but end up being easy with some experience. Further, the system as a whole really meshes well together, imo. The OGA resolution system has been so well done and fits nicely in so many things.</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 3757848, member: 6092"] With regards to scrapping for skills, remember that many skills can be done untrained. And, if you have the time you need, you don't even need to roll. So, if you don't have survival but have matches, a tent, water and are in the forest, you should be fine without needing to roll for it. (I suppose that is imo but it I think it fits with the game.) Further, remember that step one of character creation is the character concept. Write up your character with fluff and then do what you can with mechanics. Of course, if you write up that your character is good at ten different things, it will be tough to translate that. If you write up a character just graduated from college, or so, I think you can do it. Again, not all skills need a roll. Percpetion is the ability to notice something concrete from concrete evidence. It can be seen or heard or felt. It is used to see someone hiding, notice someone pick a pocket or something similar. Intuition is used to notice something concrete from hints but no direct evidence. It's used to notice an ambush, not because you see the guy hiding but because you realize birds are quiet and the rabbit ran off. Or maybe you saw some tracks a while ago but nothing since and felt like you were being followed and now you realize something is about to happen. So, I suppose Spot and Sense Motive are good examples but where Spot fits very well, imo, Sense Motive doesn't cover all of the uses of Intuition. I have used it for time travel and it worked well, imo. I really hope this is something you and your group stick with and see how you like it. IMX, it takes six months of playing in a weekly group to really understand a new system, whatever that system is. You really need to take the system "through the hoops" as it were. There are some aspects of Alternity that seem tough but end up being easy with some experience. Further, the system as a whole really meshes well together, imo. The OGA resolution system has been so well done and fits nicely in so many things. edg [/QUOTE]
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