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Alternity: The TSR/WotC game that time forgot!
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<blockquote data-quote="JohnSnow" data-source="post: 8953184" data-attributes="member: 32164"><p>Sadly, the replacement of the straight bonuses with stats would kinda bug me. One of the things I actually loved about Alternity was the dice-based step system. I would prefer a rework of the system to be "roll over" plus raises (kinda d20 mixed with Savage Worlds), but I haven't even dug into how complicated that system might be and whether it would work out. Always seemed like a cool idea to give all the dice more love.</p><p></p><p>(As an aside, the fact that thanks to Dungeon Crawl Classics, there's now a d14 and d16 has had me thinking there's now a chance for a smoother expansion of the "step dice" mechanic.)</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 8953184, member: 32164"] Sadly, the replacement of the straight bonuses with stats would kinda bug me. One of the things I actually loved about Alternity was the dice-based step system. I would prefer a rework of the system to be "roll over" plus raises (kinda d20 mixed with Savage Worlds), but I haven't even dug into how complicated that system might be and whether it would work out. Always seemed like a cool idea to give all the dice more love. (As an aside, the fact that thanks to Dungeon Crawl Classics, there's now a d14 and d16 has had me thinking there's now a chance for a smoother expansion of the "step dice" mechanic.) [/QUOTE]
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