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<blockquote data-quote="evildmguy" data-source="post: 2475104" data-attributes="member: 6092"><p>I don't think I explained myself well enough with these. </p><p></p><p>The Buffy RPG is VERY good. One of the things it has is Drama Points. They have a lot but they can be used to influence plot ("No, I did bring a flashlight with me." *marks off drama point*), heal the character and influence rolls. Further, HOW they can be received is also very cool, one which I use in my game. </p><p></p><p>Anytime I, as the GM, "fudge" something or let the bad guys do something that the players could have stopped, ALL of the players get a Drama Point. So, if I want the BBEG to escape, I can have it happen and I give all the player's a Drama Point because I "fudged" it to happen. Probably for the story or the drama of it. </p><p></p><p>Further, I don't count these granted points against their maximum. I WANT players to be able to use them and influence things. </p><p></p><p>For example, one time I wanted something to happen and go unnoticed by the players. However, one player rolled well and noticed it. So, I had him notice something and did a small chase for that player only. I figured a few more rolls and it would be over. Nope, he kept making the rolls needed. Finally, I merely said, "sorry, they get away. Give yourself a drama point." The player knew it was important and that it would come up again. I got the plot that I wanted to happen happen. VERY powerful stuff! </p><p></p><p>I also like that there are some constraints on the GM if he/she forces anything, there is a specific reward for the players this way. </p><p></p><p>I hope this helps! Let me know if you have any more questions!</p><p></p><p>Have a good one! Take care! </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 2475104, member: 6092"] I don't think I explained myself well enough with these. The Buffy RPG is VERY good. One of the things it has is Drama Points. They have a lot but they can be used to influence plot ("No, I did bring a flashlight with me." *marks off drama point*), heal the character and influence rolls. Further, HOW they can be received is also very cool, one which I use in my game. Anytime I, as the GM, "fudge" something or let the bad guys do something that the players could have stopped, ALL of the players get a Drama Point. So, if I want the BBEG to escape, I can have it happen and I give all the player's a Drama Point because I "fudged" it to happen. Probably for the story or the drama of it. Further, I don't count these granted points against their maximum. I WANT players to be able to use them and influence things. For example, one time I wanted something to happen and go unnoticed by the players. However, one player rolled well and noticed it. So, I had him notice something and did a small chase for that player only. I figured a few more rolls and it would be over. Nope, he kept making the rolls needed. Finally, I merely said, "sorry, they get away. Give yourself a drama point." The player knew it was important and that it would come up again. I got the plot that I wanted to happen happen. VERY powerful stuff! I also like that there are some constraints on the GM if he/she forces anything, there is a specific reward for the players this way. I hope this helps! Let me know if you have any more questions! Have a good one! Take care! edg [/QUOTE]
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