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Althai [4e Campaign Setting]
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<blockquote data-quote="Camelot" data-source="post: 4931096" data-attributes="member: 82617"><p><strong>Fannen-Dar Town Square</strong></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Fannen-Dar town square is a fantastic place full of things to buy and barter for. It’s perfect for buying mundane equipment and also ideal to plant story hooks.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Many booths are set up by merchants around the square. You can buy anything that can fit into a handy haversack here. While weapons and armor aren’t going to pop up that much (you’re better looking through the shops around town that specialize in those kinds of things), you will find many trinkets and fascinations that could be of use, and might even be magical.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Of course, you can also buy simple things, like sunrods, torches, jewelry, trail rations, and such. The price is usually average, but with a good Streetwise search or a clever Diplomacy barter, a PC may be able to find or barter for a better deal. To attract customers, merchants use gimmicks that can be heard as they shout them for all to hear. These range from ‘buy one, get one free’ to ‘free basket of endless rations for the first customer to guess the exact number of caramel apples in this glass jar.’ Let your imagination soar as you try to sneak your players a good deal for an item you want them to have, or try to trick them into spending their hard earned cash on a useless fluke.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The centerpiece of the square is a large wishing well dedicated to the goddess Avandra. People frequently drop in copper, silver, and sometimes even gold pieces, hoping their wishes come true. The well leads to an underground river fifty feet down that snakes through the aforementioned secret tunnels under Fannen-Dar, serving as either an entrance or an exit, depending on where you want the PCs to go or come from. If your campaign doesn’t include Avandra as a god, then use another god dedicated to luck, have it be a memorial to the founder of the town, or come up with an interesting idea of your own!</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The town square is always bustling with people during daylight hours. This is the prime location, even more so than the Dragon’s Den Inn in some cases, for the PCs to meet someone who will introduce them into their next adventure. No one can come to Fannen-Dar without coming to the town square at least once, so the PCs are likely to find all sorts of weird characters as well as the normal ones hanging around. Some significant characters include the following.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Hans Ellem sets up shop near the Dragon’s Den Inn, the prime spot to attract travelers. He specializes in all sorts of trinkets and small items, many of which may be magical. He gets these trinkets on his travels. He only comes to Fannen-Dar during the spring and summer. Once autumn begins to settle in, he packs up what’s left of his wares and heads off to a different land each time. When he comes back next spring, he has a whole new set of fantastic treasure.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Hans is a large, dark-skinned fellow with a booming voice and a subtle but strange accent. He is very friendly, always addressing others as ‘my friend.’ He especially likes children, who love to come to his shop and play with the fascinating toys he has brought. As long as they return them, he lets them borrow some toys for free. His one odd quirk is his dislike for tieflings. He will only talk to a tiefling when it is absolutely necessary, tieflings always find it harder to barter for lower prices with him, and he never addresses a tiefling as ‘my friend.’ If a character who is not a tiefling confronts him on this issue (with an appropriately hard Diplomacy check), Hans will reveal the following.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">“I am sorry, my friend. Do accept my apology for my rudeness. I have never gotten over an incident that occurred when I was a young boy. You see, my friends, I never had a family, but I traveled with a guild of merchants under the leadership of a great man. He was like a father to me, and taught me everything I know and more. We always came to Fannen-Dar in the summer, just like I still do, but we never travelled far from it since we were such a large group. Anyway, my friends, the incident happened when we were coming to Fannen-Dar one spring, a little later in the night than usual, and we were ambushed by thugs. They were tieflings, members of the Dirt Devils, a street gang in Fannen-Dar. They murdered everyone in my guild. I managed to stay alive by hiding in an alley by the road while they burnt our wagons and stole our goods. When it was over, I came out to find that my mentor, my friend, was dead. I have never forgiven them, and now I can’t help but blame every tiefling for his death. This was many, many years ago, but the Dirt Devils have never properly been brought to justice. If they were arrested, or even killed and wiped out, I would finally know my teacher would be at peace.”</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">You can use this as a hook for an adventure regarding the Dirt Devils, who will be explained in a later post.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Another interesting character is Turulu Toot, an entertainer who spends time in the town square. She is a halfling who wears flamboyantly colored clothing and funny hats, dancing around, singing, and juggling for a living. She speaks in rhymes while entertaining, and is a master of words, always able to come up with a witty phrase or a wily retort.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Unknown to the crowds that gather to watch this loveable character, Turulu is also an expert spy. She knows a lot about the activities of Fannen-Dar’s gangs, due to her curiosity and acrobatic talents. If you want to get information about any gang or other suspicious activity in Fannen-Dar to the characters, Turulu can be the one to get it to them. She might also join the PCs on their adventures for a while. Instead of being a bard like you might think, she actually makes a better rogue, as her acrobatic talents help her with her stealth and her charm contributes to her wily tongue. If you want to use Turulu as an NPC to join the group, you can use this stat block, or make up your own!</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><strong>Turulu Toot, Level 2 Skirmisher</strong></span></p><p><span style="font-family: 'Verdana'">Small natural humanoid (halfling), XP 125</span></p><p> </p><p><span style="font-family: 'Verdana'"><strong>Initiative</strong> +5; see also <em>first strike</em>, <strong>Senses</strong> Perception +1</span></p><p><span style="font-family: 'Verdana'"><strong>HP</strong> 30; <strong>Bloodied</strong> 15; <strong>HS Value</strong> 7; <strong>HS per Day</strong> 1</span></p><p><span style="font-family: 'Verdana'"><strong>AC</strong> 18; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 18, <strong>Will </strong>15; see also <em>nimble reaction</em></span></p><p><span style="font-family: 'Verdana'"><strong>Saving Throws</strong> +5 against fear</span></p><p><span style="font-family: 'Verdana'"><strong>Speed</strong> 6</span></p><p> </p><p><span style="font-family: 'Verdana'"><strong>First Strike</strong></span></p><p><span style="font-family: 'Verdana'">At the start of an encounter, Turulu Toot has combat advantage against any creatures that have not yet acted in that encounter.</span></p><p> </p><p><span style="font-family: 'Verdana'">M <strong>Dagger</strong> (standard; at-will) <strong>* Weapon</strong></span></p><p><span style="font-family: 'Verdana'">+7 vs. AC; 1d4 + 2 damage.</span></p><p> </p><p><span style="font-family: 'Verdana'">R<strong> Dagger Thrown </strong>(standard; at-will) <strong>* Weapon</strong></span></p><p><span style="font-family: 'Verdana'">Ranged 5/10; +10 vs. AC; 1d4 + 5 damage.</span></p><p> </p><p><span style="font-family: 'Verdana'">m or r <strong>Sly Flourish</strong> (standard; at-will) <strong>* Martial, Weapon</strong></span></p><p><span style="font-family: 'Verdana'">Ranged 5/10; +10 vs. AC; 1d4 + 8 damage.</span></p><p> </p><p><span style="font-family: 'Verdana'"><strong>Second Chance</strong> (immediate interrupt; encounter)</span></p><p><span style="font-family: 'Verdana'"><em>Effect: </em>When an attack hits Turulu Toot, force an enemy to roll the attack again. The enemy uses the second roll, even if it's lower.</span></p><p> </p><p><span style="font-family: 'Verdana'">m <strong>Fox's Gambit</strong> (standard; encounter) <strong>* Martial, Weapon</strong></span></p><p><span style="font-family: 'Verdana'">+10 vs. Reflex; 1d4 + 5 damage, and Turulu Toot negates any marks the target has applied. The target cannot mark any targets until the end of Turulu Toot's next turn. <em>Effect:</em> Turulu Toot shifts 4 squares.</span></p><p> </p><p><span style="font-family: 'Verdana'">m <strong>Handspring Assault</strong> (standard; daily) <strong>* Martial, Reliable, Weapon</strong></span></p><p><span style="font-family: 'Verdana'">+10 vs. AC; 3d4 + 5 damage, and Turulu Toot can shift 2 squares. <em>Special:</em> When charging, Turulu Toot can use this power in place of a melee basic attack.</span></p><p> </p><p><span style="font-family: 'Verdana'"><strong>Sneak Attack</strong></span></p><p><span style="font-family: 'Verdana'">Once per round, when Turulu Toot has combat advantage against an enemy and hits that enemy with an attack that uses a crossbow, a light blade, or a sling, the attack deals 2d6 extra damage. If Turulu Toot has dealt Sneak Attack damage since the start of her turn, she cannot deal it again until the start of her next turn. Turulu Toot decides whether to apply the extra damage after making the damage roll.</span></p><p> </p><p><span style="font-family: 'Verdana'"><strong>Nimble Reaction</strong></span></p><p><span style="font-family: 'Verdana'">Turulu Toot gains a +2 racial bonus to AC against opportunity attacks.</span></p><p> </p><p><span style="font-family: 'Verdana'"><strong>Alignment</strong> Unaligned, <strong>Languages </strong>Common, Goblin</span></p><p><span style="font-family: 'Verdana'"><strong>Skills</strong> Acrobatics +12, Stealth +10, Thievery +7</span></p><p><span style="font-family: 'Verdana'"><strong>Str </strong>13 (+2), <strong>Dex</strong> 18 (+5), <strong>Wis</strong> 10 (+1)</span></p><p><span style="font-family: 'Verdana'"><strong>Con </strong>14 (+3), <strong>Int</strong> 8 (+0), <strong>Cha </strong>16 (+4)</span></p><p><span style="font-family: 'Verdana'"><strong>Equipment</strong> leather armor, 4 daggers</span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Next time, I’ll drop another adventure hook that can be found sneaking around Fannen-Dar’s town square. A certain gang, the Firemen, is on the rise, and their leader is the most wanted in the town. Tomorrow, I’ll include my first skill challenge and a sample encounter, including some plot hooks to add a little urban hostility to your Althai game!</span></span></p></blockquote><p></p>
[QUOTE="Camelot, post: 4931096, member: 82617"] [b]Fannen-Dar Town Square[/b] [FONT=Verdana][COLOR=white]The Fannen-Dar town square is a fantastic place full of things to buy and barter for. It’s perfect for buying mundane equipment and also ideal to plant story hooks.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Many booths are set up by merchants around the square. You can buy anything that can fit into a handy haversack here. While weapons and armor aren’t going to pop up that much (you’re better looking through the shops around town that specialize in those kinds of things), you will find many trinkets and fascinations that could be of use, and might even be magical.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Of course, you can also buy simple things, like sunrods, torches, jewelry, trail rations, and such. The price is usually average, but with a good Streetwise search or a clever Diplomacy barter, a PC may be able to find or barter for a better deal. To attract customers, merchants use gimmicks that can be heard as they shout them for all to hear. These range from ‘buy one, get one free’ to ‘free basket of endless rations for the first customer to guess the exact number of caramel apples in this glass jar.’ Let your imagination soar as you try to sneak your players a good deal for an item you want them to have, or try to trick them into spending their hard earned cash on a useless fluke.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The centerpiece of the square is a large wishing well dedicated to the goddess Avandra. People frequently drop in copper, silver, and sometimes even gold pieces, hoping their wishes come true. The well leads to an underground river fifty feet down that snakes through the aforementioned secret tunnels under Fannen-Dar, serving as either an entrance or an exit, depending on where you want the PCs to go or come from. If your campaign doesn’t include Avandra as a god, then use another god dedicated to luck, have it be a memorial to the founder of the town, or come up with an interesting idea of your own![/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The town square is always bustling with people during daylight hours. This is the prime location, even more so than the Dragon’s Den Inn in some cases, for the PCs to meet someone who will introduce them into their next adventure. No one can come to Fannen-Dar without coming to the town square at least once, so the PCs are likely to find all sorts of weird characters as well as the normal ones hanging around. Some significant characters include the following.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Hans Ellem sets up shop near the Dragon’s Den Inn, the prime spot to attract travelers. He specializes in all sorts of trinkets and small items, many of which may be magical. He gets these trinkets on his travels. He only comes to Fannen-Dar during the spring and summer. Once autumn begins to settle in, he packs up what’s left of his wares and heads off to a different land each time. When he comes back next spring, he has a whole new set of fantastic treasure.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Hans is a large, dark-skinned fellow with a booming voice and a subtle but strange accent. He is very friendly, always addressing others as ‘my friend.’ He especially likes children, who love to come to his shop and play with the fascinating toys he has brought. As long as they return them, he lets them borrow some toys for free. His one odd quirk is his dislike for tieflings. He will only talk to a tiefling when it is absolutely necessary, tieflings always find it harder to barter for lower prices with him, and he never addresses a tiefling as ‘my friend.’ If a character who is not a tiefling confronts him on this issue (with an appropriately hard Diplomacy check), Hans will reveal the following.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]“I am sorry, my friend. Do accept my apology for my rudeness. I have never gotten over an incident that occurred when I was a young boy. You see, my friends, I never had a family, but I traveled with a guild of merchants under the leadership of a great man. He was like a father to me, and taught me everything I know and more. We always came to Fannen-Dar in the summer, just like I still do, but we never travelled far from it since we were such a large group. Anyway, my friends, the incident happened when we were coming to Fannen-Dar one spring, a little later in the night than usual, and we were ambushed by thugs. They were tieflings, members of the Dirt Devils, a street gang in Fannen-Dar. They murdered everyone in my guild. I managed to stay alive by hiding in an alley by the road while they burnt our wagons and stole our goods. When it was over, I came out to find that my mentor, my friend, was dead. I have never forgiven them, and now I can’t help but blame every tiefling for his death. This was many, many years ago, but the Dirt Devils have never properly been brought to justice. If they were arrested, or even killed and wiped out, I would finally know my teacher would be at peace.”[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]You can use this as a hook for an adventure regarding the Dirt Devils, who will be explained in a later post.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Another interesting character is Turulu Toot, an entertainer who spends time in the town square. She is a halfling who wears flamboyantly colored clothing and funny hats, dancing around, singing, and juggling for a living. She speaks in rhymes while entertaining, and is a master of words, always able to come up with a witty phrase or a wily retort.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Unknown to the crowds that gather to watch this loveable character, Turulu is also an expert spy. She knows a lot about the activities of Fannen-Dar’s gangs, due to her curiosity and acrobatic talents. If you want to get information about any gang or other suspicious activity in Fannen-Dar to the characters, Turulu can be the one to get it to them. She might also join the PCs on their adventures for a while. Instead of being a bard like you might think, she actually makes a better rogue, as her acrobatic talents help her with her stealth and her charm contributes to her wily tongue. If you want to use Turulu as an NPC to join the group, you can use this stat block, or make up your own![/COLOR][/FONT] [FONT=Verdana][/FONT] [FONT=Verdana][B]Turulu Toot, Level 2 Skirmisher[/B][/FONT] [FONT=Verdana]Small natural humanoid (halfling), XP 125[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana][B]Initiative[/B] +5; see also [I]first strike[/I], [B]Senses[/B] Perception +1[/FONT] [FONT=Verdana][B]HP[/B] 30; [B]Bloodied[/B] 15; [B]HS Value[/B] 7; [B]HS per Day[/B] 1[/FONT] [FONT=Verdana][B]AC[/B] 18; [B]Fortitude[/B] 14, [B]Reflex[/B] 18, [B]Will [/B]15; see also [I]nimble reaction[/I][/FONT] [FONT=Verdana][B]Saving Throws[/B] +5 against fear[/FONT] [FONT=Verdana][B]Speed[/B] 6[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana][B]First Strike[/B][/FONT] [FONT=Verdana]At the start of an encounter, Turulu Toot has combat advantage against any creatures that have not yet acted in that encounter.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]M [B]Dagger[/B] (standard; at-will) [B]* Weapon[/B][/FONT] [FONT=Verdana]+7 vs. AC; 1d4 + 2 damage.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]R[B] Dagger Thrown [/B](standard; at-will) [B]* Weapon[/B][/FONT] [FONT=Verdana]Ranged 5/10; +10 vs. AC; 1d4 + 5 damage.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]m or r [B]Sly Flourish[/B] (standard; at-will) [B]* Martial, Weapon[/B][/FONT] [FONT=Verdana]Ranged 5/10; +10 vs. AC; 1d4 + 8 damage.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana][B]Second Chance[/B] (immediate interrupt; encounter)[/FONT] [FONT=Verdana][I]Effect: [/I]When an attack hits Turulu Toot, force an enemy to roll the attack again. The enemy uses the second roll, even if it's lower.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]m [B]Fox's Gambit[/B] (standard; encounter) [B]* Martial, Weapon[/B][/FONT] [FONT=Verdana]+10 vs. Reflex; 1d4 + 5 damage, and Turulu Toot negates any marks the target has applied. The target cannot mark any targets until the end of Turulu Toot's next turn. [I]Effect:[/I] Turulu Toot shifts 4 squares.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]m [B]Handspring Assault[/B] (standard; daily) [B]* Martial, Reliable, Weapon[/B][/FONT] [FONT=Verdana]+10 vs. AC; 3d4 + 5 damage, and Turulu Toot can shift 2 squares. [I]Special:[/I] When charging, Turulu Toot can use this power in place of a melee basic attack.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana][B]Sneak Attack[/B][/FONT] [FONT=Verdana]Once per round, when Turulu Toot has combat advantage against an enemy and hits that enemy with an attack that uses a crossbow, a light blade, or a sling, the attack deals 2d6 extra damage. If Turulu Toot has dealt Sneak Attack damage since the start of her turn, she cannot deal it again until the start of her next turn. Turulu Toot decides whether to apply the extra damage after making the damage roll.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana][B]Nimble Reaction[/B][/FONT] [FONT=Verdana]Turulu Toot gains a +2 racial bonus to AC against opportunity attacks.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana][B]Alignment[/B] Unaligned, [B]Languages [/B]Common, Goblin[/FONT] [FONT=Verdana][B]Skills[/B] Acrobatics +12, Stealth +10, Thievery +7[/FONT] [FONT=Verdana][B]Str [/B]13 (+2), [B]Dex[/B] 18 (+5), [B]Wis[/B] 10 (+1)[/FONT] [FONT=Verdana][B]Con [/B]14 (+3), [B]Int[/B] 8 (+0), [B]Cha [/B]16 (+4)[/FONT] [FONT=Verdana][B]Equipment[/B] leather armor, 4 daggers[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana][COLOR=white]Next time, I’ll drop another adventure hook that can be found sneaking around Fannen-Dar’s town square. A certain gang, the Firemen, is on the rise, and their leader is the most wanted in the town. Tomorrow, I’ll include my first skill challenge and a sample encounter, including some plot hooks to add a little urban hostility to your Althai game![/COLOR][/FONT] [/QUOTE]
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