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*TTRPGs General
Always with the killing
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<blockquote data-quote="S'mon" data-source="post: 5296398" data-attributes="member: 463"><p>Guys like killing things! Certainly Saxons, Celts and related north-west Europeans like killing things, and from what I see in eg Anime it seems common in other cultures too. Modern RPGs grew out of wargames, that's a big reason why they were so successful. Less violent RPGs, such as RPGs targetted at girls, have not been so successful, at most they are niche products.</p><p></p><p>The result IME is that the majority of gamer girls are from the minority of females who do like killing things, further reinforcing this as a central trope.</p><p></p><p>It's possible to play RPGs where combat is rare. "Rare" in RPG terms tends to mean "more like a detective novel than an action movie", though - ie by most standards there is still loads of violence, it's just 0-2 (1d3-1) times per game session rather than 4-6 (1d3+3)! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Even D&D works fine for something more akin to "A Wizard of Earthsea" though, where combat is a possibility but rare - just don't try to use it for "Bridget Jones' diary".</p><p></p><p>Finally, do establish player expectations and make sure you're all on the same page. Make clear that your game will be one with rare combat. Reduce or eliminate XP rewards for combat. Ramp up rewards for your desired activity, and you'll see more of it.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5296398, member: 463"] Guys like killing things! Certainly Saxons, Celts and related north-west Europeans like killing things, and from what I see in eg Anime it seems common in other cultures too. Modern RPGs grew out of wargames, that's a big reason why they were so successful. Less violent RPGs, such as RPGs targetted at girls, have not been so successful, at most they are niche products. The result IME is that the majority of gamer girls are from the minority of females who do like killing things, further reinforcing this as a central trope. It's possible to play RPGs where combat is rare. "Rare" in RPG terms tends to mean "more like a detective novel than an action movie", though - ie by most standards there is still loads of violence, it's just 0-2 (1d3-1) times per game session rather than 4-6 (1d3+3)! :) Even D&D works fine for something more akin to "A Wizard of Earthsea" though, where combat is a possibility but rare - just don't try to use it for "Bridget Jones' diary". Finally, do establish player expectations and make sure you're all on the same page. Make clear that your game will be one with rare combat. Reduce or eliminate XP rewards for combat. Ramp up rewards for your desired activity, and you'll see more of it. [/QUOTE]
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