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Always with the killing
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<blockquote data-quote="Doug McCrae" data-source="post: 5296417" data-attributes="member: 21169"><p>The recent thread <a href="http://www.enworld.org/forum/general-rpg-discussion/287220-bloodthirsty-pcs.html" target="_blank">Bloodthirsty PCs</a> covers a related topic.</p><p></p><p>I think it's the system, expectations and the game world setup making the players violent. In the real world, most people aren't violent because they like it, they are violent because they think it will get results. It will achieve their ends faster and better than any other means.</p><p></p><p>To get them to stop being violent, one the best methods would be to stop letting it work. Essentially, every time the PCs start a fight, they lose. However this could cause a lot of friction if the players have already been 'trained' to think otherwise.</p><p></p><p>The reasons, in D&D, are imo:</p><p>1) Extensive rules for combat, making it seem like an expected activity.</p><p>2) It's all, or mostly, what the PCs are good at.</p><p>3) XP for killing.</p><p>4) Violence works. The PCs kill something and they get everything they want - xp, gold and magic items.</p><p>5) Lawless setting, like the Old West.</p><p></p><p>Change some, or all, of these factors, as Call of Cthulhu does and one will see less violence.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5296417, member: 21169"] The recent thread [URL="http://www.enworld.org/forum/general-rpg-discussion/287220-bloodthirsty-pcs.html"]Bloodthirsty PCs[/URL] covers a related topic. I think it's the system, expectations and the game world setup making the players violent. In the real world, most people aren't violent because they like it, they are violent because they think it will get results. It will achieve their ends faster and better than any other means. To get them to stop being violent, one the best methods would be to stop letting it work. Essentially, every time the PCs start a fight, they lose. However this could cause a lot of friction if the players have already been 'trained' to think otherwise. The reasons, in D&D, are imo: 1) Extensive rules for combat, making it seem like an expected activity. 2) It's all, or mostly, what the PCs are good at. 3) XP for killing. 4) Violence works. The PCs kill something and they get everything they want - xp, gold and magic items. 5) Lawless setting, like the Old West. Change some, or all, of these factors, as Call of Cthulhu does and one will see less violence. [/QUOTE]
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