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Always with the killing
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<blockquote data-quote="Neonchameleon" data-source="post: 5296489" data-attributes="member: 87792"><p>OK. Simple solution to that. What was the town watch doing? Rough frontier town, well liked inkeeper. Town watch supported by the rest of the town. Adventurers don't stand a chance against a 20+ crossbow volley. Murderous PC killed while resisting arrest (I don't care if he was on his knees with his hands behind his head and begging to surrender before he took a crossbow bolt through the back of the skull from point blank range. Everyone will swear he was killed resisting arrest after he paraded round the town with the head on a stick.) Other PCs arrested, beaten, and sentenced to hard labour if they have the sense to surrender. After all, these are dangerous lunatics who hang round with someone who casually kills beloved inkeepers (or even Thenardier type inkeepers).</p><p> </p><p>Next adventure for new PCs: chase down a certain bunch of wanted maniacs who have their likenesses posted to every town. Yes, the surviving PCs from the last game who have now escaped. Or keep playing with the PCs having to run and hide to stay alive. Every time they try a new village in a hundred miles, there's a poster up for them - Wanted, Dead or Alive. Danger, do not approach. Actions have <em>consequences</em>. And just because the PCs are strong doesn't mean they can deal with everyone else <em>at once</em>.</p><p> </p><p>For more general advice see S'mon's posts above. Also try playing as well as DMing, and with a new group. (I'd refuse to play with a group that casually murdered like that - but wouldn't use D&D rules if I wanted a pacifist game).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5296489, member: 87792"] OK. Simple solution to that. What was the town watch doing? Rough frontier town, well liked inkeeper. Town watch supported by the rest of the town. Adventurers don't stand a chance against a 20+ crossbow volley. Murderous PC killed while resisting arrest (I don't care if he was on his knees with his hands behind his head and begging to surrender before he took a crossbow bolt through the back of the skull from point blank range. Everyone will swear he was killed resisting arrest after he paraded round the town with the head on a stick.) Other PCs arrested, beaten, and sentenced to hard labour if they have the sense to surrender. After all, these are dangerous lunatics who hang round with someone who casually kills beloved inkeepers (or even Thenardier type inkeepers). Next adventure for new PCs: chase down a certain bunch of wanted maniacs who have their likenesses posted to every town. Yes, the surviving PCs from the last game who have now escaped. Or keep playing with the PCs having to run and hide to stay alive. Every time they try a new village in a hundred miles, there's a poster up for them - Wanted, Dead or Alive. Danger, do not approach. Actions have [I]consequences[/I]. And just because the PCs are strong doesn't mean they can deal with everyone else [I]at once[/I]. For more general advice see S'mon's posts above. Also try playing as well as DMing, and with a new group. (I'd refuse to play with a group that casually murdered like that - but wouldn't use D&D rules if I wanted a pacifist game). [/QUOTE]
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