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Always with the killing
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<blockquote data-quote="humble minion" data-source="post: 5296492" data-attributes="member: 5948"><p>I'd argue that one possible reason for all the combat-focusedness is that it adds an element of risk from a <em>player</em> point of view. A PC is something that belongs to a player. If there is a danger of the player losing this possession of theirs permanently though bad judgement/luck, then it adds an extra couple of tablespoons of adrenaline to the roleplaying stew. It's probably a lot easier for a casual player with a casual GM who games for a few hours once every couple of weeks and, to get emotionally involved with the death of their character, than it is for them to get emotionally involved in character development. It adds an element of the thrill of gambling to the whole business - and people get addicted to gambling.</p><p></p><p>(Having said that, I'll put up as a counterpoint the whole traditional superhero game genre, which while it admittedly is stuffed full of combat, there's less actual <em>killing</em> than there is 'beating bad guys up and throwing them in a jail from which they will doubtless escape in relatively short order')</p></blockquote><p></p>
[QUOTE="humble minion, post: 5296492, member: 5948"] I'd argue that one possible reason for all the combat-focusedness is that it adds an element of risk from a [i]player[/i] point of view. A PC is something that belongs to a player. If there is a danger of the player losing this possession of theirs permanently though bad judgement/luck, then it adds an extra couple of tablespoons of adrenaline to the roleplaying stew. It's probably a lot easier for a casual player with a casual GM who games for a few hours once every couple of weeks and, to get emotionally involved with the death of their character, than it is for them to get emotionally involved in character development. It adds an element of the thrill of gambling to the whole business - and people get addicted to gambling. (Having said that, I'll put up as a counterpoint the whole traditional superhero game genre, which while it admittedly is stuffed full of combat, there's less actual [i]killing[/i] than there is 'beating bad guys up and throwing them in a jail from which they will doubtless escape in relatively short order') [/QUOTE]
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