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Always with the killing
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<blockquote data-quote="Jhaelen" data-source="post: 5296536" data-attributes="member: 46713"><p>I don't think you've checked out a lot of RPGs, if that's your impression.</p><p></p><p>- Wraith: The Oblivion is focused on 'being killed' and the consequences thereof.</p><p>- Ars Magica: is focused on 'surviving' within a medieval society controlled by the church and nobles as a magus, on thriving and advancing in a magical society, and on accumulating up personal power.</p><p>- Das Schwarze Auge (The Dark Eye): While this is your typical generic fantasy kitchen-sink, you can play pcs with any kind of background, not all of them suited to go adventuring, much less killing things. Combat is a part of the game but it's clearly not the focus.</p><p></p><p>In our Earthdawn campaign we recently had five sessions full of investigation and exploration without a single combat. I have to admit that made me slightly anxious for the next opportunity to kill something...</p><p></p><p>The reason why so many games focus on 'killing things' (or more accurately on combat encounters) is that this typically one of the most engaging situations you can find yourself in. Matters of life and death are simply the most dramatic.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5296536, member: 46713"] I don't think you've checked out a lot of RPGs, if that's your impression. - Wraith: The Oblivion is focused on 'being killed' and the consequences thereof. - Ars Magica: is focused on 'surviving' within a medieval society controlled by the church and nobles as a magus, on thriving and advancing in a magical society, and on accumulating up personal power. - Das Schwarze Auge (The Dark Eye): While this is your typical generic fantasy kitchen-sink, you can play pcs with any kind of background, not all of them suited to go adventuring, much less killing things. Combat is a part of the game but it's clearly not the focus. In our Earthdawn campaign we recently had five sessions full of investigation and exploration without a single combat. I have to admit that made me slightly anxious for the next opportunity to kill something... The reason why so many games focus on 'killing things' (or more accurately on combat encounters) is that this typically one of the most engaging situations you can find yourself in. Matters of life and death are simply the most dramatic. [/QUOTE]
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