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Always with the killing
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<blockquote data-quote="Verdande" data-source="post: 5296713" data-attributes="member: 69093"><p>If you want a less combat-oriented game, may I suggest Labyrinth Lord? At first level, your characters have anywhere from 1 to 8 hit points, if they're lucky. That has the effect of strongly discouraging combat and strongly encouraging avoiding monsters, running away, tricks, and tactics. Going headfirst into some enemies is a sure path to death, especially since you don't earn hardly anything compared to what you'd earn if you ignored all the monsters and went straight for the XP-laden treasure.</p><p></p><p>That said, you should try a different game. Most games of D&D that don't have treasure-for-experience are focused heavily around combat, and most fantasy games are essentially houseruled D&D. Check out games like Sorcerer and Dogs in the Vinyard and Dread and other indie fare- they tend to play less like D&D and more like something absolutely different. In a good way, of course.</p></blockquote><p></p>
[QUOTE="Verdande, post: 5296713, member: 69093"] If you want a less combat-oriented game, may I suggest Labyrinth Lord? At first level, your characters have anywhere from 1 to 8 hit points, if they're lucky. That has the effect of strongly discouraging combat and strongly encouraging avoiding monsters, running away, tricks, and tactics. Going headfirst into some enemies is a sure path to death, especially since you don't earn hardly anything compared to what you'd earn if you ignored all the monsters and went straight for the XP-laden treasure. That said, you should try a different game. Most games of D&D that don't have treasure-for-experience are focused heavily around combat, and most fantasy games are essentially houseruled D&D. Check out games like Sorcerer and Dogs in the Vinyard and Dread and other indie fare- they tend to play less like D&D and more like something absolutely different. In a good way, of course. [/QUOTE]
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