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Always with the killing
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<blockquote data-quote="Celebrim" data-source="post: 5296722" data-attributes="member: 4937"><p>The real world is filled with monsters in it too. In my opinion, we tend to prefer to fight trolls under bridges, witches, werewolves, and over the top funny little killers like Hannibal Lector because its easier to deal with those concepts at an abstract level than it is to deal with the reality of where those fears come from.</p><p></p><p>Seriously, moving the setting from a fantasy world to the real world will not tone down the level of violence, inhumanity, and evil present in the game one bit. If anything, it will just make the violence and evil all that much more graphic and disturbing to the point that your players probably won't want to deal with it. The fantasy world is a great deal cleaner than its real world counterpart. </p><p></p><p>As an aside one of the things I always like to do as a DM is play on that player perception of the fantasy worlds percieved cleanliness with respect to evil and violence, and then at some point in the campaign force them to shift perspectives and start seeing whats going on the way they would see it in real world terms. If you play in my campaign, you are likely to play 10 or 20 sessions where you are fighting goblins, and only after treating them as playing peices to be disposed of for that long, come to the back of a dungeon and find a room filled with elderly goblins, pregnant goblin females, crying goblin whelps, and wounded goblin soldiery. Ok, now what?</p><p></p><p>What's more to the point as far as I'm concerned is that in our day to day affairs, or moral or social conflicts - whether they are truly petty or not - are likely to feel to us as if they are petty and mundane and in our imaginations we are likely to want to delve into situations where we feel there is some clear meaning, value, and importance at stake that isn't present in our daily choices. I would argue that that is partly an illusion, but it's a game - of course its about illusion.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5296722, member: 4937"] The real world is filled with monsters in it too. In my opinion, we tend to prefer to fight trolls under bridges, witches, werewolves, and over the top funny little killers like Hannibal Lector because its easier to deal with those concepts at an abstract level than it is to deal with the reality of where those fears come from. Seriously, moving the setting from a fantasy world to the real world will not tone down the level of violence, inhumanity, and evil present in the game one bit. If anything, it will just make the violence and evil all that much more graphic and disturbing to the point that your players probably won't want to deal with it. The fantasy world is a great deal cleaner than its real world counterpart. As an aside one of the things I always like to do as a DM is play on that player perception of the fantasy worlds percieved cleanliness with respect to evil and violence, and then at some point in the campaign force them to shift perspectives and start seeing whats going on the way they would see it in real world terms. If you play in my campaign, you are likely to play 10 or 20 sessions where you are fighting goblins, and only after treating them as playing peices to be disposed of for that long, come to the back of a dungeon and find a room filled with elderly goblins, pregnant goblin females, crying goblin whelps, and wounded goblin soldiery. Ok, now what? What's more to the point as far as I'm concerned is that in our day to day affairs, or moral or social conflicts - whether they are truly petty or not - are likely to feel to us as if they are petty and mundane and in our imaginations we are likely to want to delve into situations where we feel there is some clear meaning, value, and importance at stake that isn't present in our daily choices. I would argue that that is partly an illusion, but it's a game - of course its about illusion. [/QUOTE]
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