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<blockquote data-quote="jonesy" data-source="post: 5296751" data-attributes="member: 10324"><p>True, but not really the same thing. </p><p></p><p></p><p>Depends on what RPG you look at.</p><p></p><p>And it doesn't have to be in any, but the time it takes to describe and deal with this takes up time from the rest of the game. If you make a campaign designed around this, it tends to get really slow, dark, and depressing. Which can work, but not all of the time.</p><p></p><p>Kult for example is a great game, but you can't play it full steam without significant breaks. Otherwise everybody loses interest. And then it's no longer what it's supposed to be.</p><p></p><p></p><p>Now the players are in a difficult situation. I didn't say it wasn't possible to make stories which subverted the topic, I said that they were hard.</p><p></p><p></p><p>I have to mention the novel The Player of Games by Iain "the M. stands for sci-fi" Banks. It takes the protagonist and the reader into a seemingly avarage alien society[spoiler], but midway in the book the curtain is suddenly lifted and.. it's evil. Really evil. And the protagonist, who up to this point has only been thinking he's on a grand adventure suddenly realizes that his mission is much more important than he thought. He gets a purpose beyond just the adventure.[/spoiler]</p></blockquote><p></p>
[QUOTE="jonesy, post: 5296751, member: 10324"] True, but not really the same thing. Depends on what RPG you look at. And it doesn't have to be in any, but the time it takes to describe and deal with this takes up time from the rest of the game. If you make a campaign designed around this, it tends to get really slow, dark, and depressing. Which can work, but not all of the time. Kult for example is a great game, but you can't play it full steam without significant breaks. Otherwise everybody loses interest. And then it's no longer what it's supposed to be. Now the players are in a difficult situation. I didn't say it wasn't possible to make stories which subverted the topic, I said that they were hard. I have to mention the novel The Player of Games by Iain "the M. stands for sci-fi" Banks. It takes the protagonist and the reader into a seemingly avarage alien society[spoiler], but midway in the book the curtain is suddenly lifted and.. it's evil. Really evil. And the protagonist, who up to this point has only been thinking he's on a grand adventure suddenly realizes that his mission is much more important than he thought. He gets a purpose beyond just the adventure.[/spoiler] [/QUOTE]
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