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Always with the killing
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<blockquote data-quote="Otterscrubber" data-source="post: 5296959" data-attributes="member: 4588"><p>I think some games like Warhammerr 40k definitely revolve around killing, but D&D it's up to the DM and the players. My group has been moving away from dungeon crawls where all we do is fight after fight, and I've noticed we've been dong a lot more role playing. For the first time last week we actually had a whole session with not a single fight and it was a great gaming session. </p><p></p><p>This happened not so much from a big effort on our part, but our DM made a pretty cool plotline and there was so much planning and NPC interaction that we actually just didn't have time to get to the fights, which was fine by us. He actually had several fights in store for us, but our group decided to tackle the problems a little differently and he did a brilliant job of rolling along with our decisions and making a very fun session of us working out a political war and trying to stop it and at the same time make us look like good guys while we still made a lot of $$ and reputation by playing both sides of the conflict. None of it was planned but it worked out well. </p><p></p><p>Part of this was that our group made PCs with some background and long term campaign goals, the DM was aware of them, and also fleshed out a lot of NPC and NPC organizations for us to work with who also had their own goals. We spent the whole session trying to line up those goals so we all got what we wanted and was quite fun. </p><p></p><p>In another session, our DM (same one actually) bought a book of riddles and thought games. We spent the whole session trying to get past a guardian who would only let us pass if we were able to solve the puzzles. They were challenging and took us a couple of hours. We could have fought the guardian, but it was very tough and the outcome was far from certain. Classic choose your own adventure and we took the roleplay path rather then the roll-dice path. Don't get me wrong, there are times when we all agree that the next session is a fight fest cuz we need to use our shiny powers and we have done enough talking, but whether we fight or not is not necessarily dictated by the system itself.</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 5296959, member: 4588"] I think some games like Warhammerr 40k definitely revolve around killing, but D&D it's up to the DM and the players. My group has been moving away from dungeon crawls where all we do is fight after fight, and I've noticed we've been dong a lot more role playing. For the first time last week we actually had a whole session with not a single fight and it was a great gaming session. This happened not so much from a big effort on our part, but our DM made a pretty cool plotline and there was so much planning and NPC interaction that we actually just didn't have time to get to the fights, which was fine by us. He actually had several fights in store for us, but our group decided to tackle the problems a little differently and he did a brilliant job of rolling along with our decisions and making a very fun session of us working out a political war and trying to stop it and at the same time make us look like good guys while we still made a lot of $$ and reputation by playing both sides of the conflict. None of it was planned but it worked out well. Part of this was that our group made PCs with some background and long term campaign goals, the DM was aware of them, and also fleshed out a lot of NPC and NPC organizations for us to work with who also had their own goals. We spent the whole session trying to line up those goals so we all got what we wanted and was quite fun. In another session, our DM (same one actually) bought a book of riddles and thought games. We spent the whole session trying to get past a guardian who would only let us pass if we were able to solve the puzzles. They were challenging and took us a couple of hours. We could have fought the guardian, but it was very tough and the outcome was far from certain. Classic choose your own adventure and we took the roleplay path rather then the roll-dice path. Don't get me wrong, there are times when we all agree that the next session is a fight fest cuz we need to use our shiny powers and we have done enough talking, but whether we fight or not is not necessarily dictated by the system itself. [/QUOTE]
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