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Always with the killing
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<blockquote data-quote="GregChristopher" data-source="post: 5297079" data-attributes="member: 94298"><p>Actually, thoughts like this are precisely the problem the OP struggles with.</p><p> </p><p>Heroism is not about defeating enemies, it is about helping people.</p><p> </p><p>Now you can make lots of things to threaten others, then call the people who destroy those things heroes. But the heroism lies in destroying the threat, not in the act of killing itself or the monty haul of loot you get as a result. Conflating the two issues is part of the problem the OP has.</p><p> </p><p>Heroism (and his little brother Courage) is not about killing, but helping and doing the right thing. It is about overcoming your fears and living up to a higher purpose. Turning to your friend and saying, "no, you are being a racist/sexist/etc and that is wrong": that is Heroism right there. Doing the right thing when it would be soooo easy to do the wrong thing: that is heroism.</p><p> </p><p>The game I designed actually has a Heroism attribute in it. It represents the degree of selflessness a person has. Not the amount of killing they do.</p></blockquote><p></p>
[QUOTE="GregChristopher, post: 5297079, member: 94298"] Actually, thoughts like this are precisely the problem the OP struggles with. Heroism is not about defeating enemies, it is about helping people. Now you can make lots of things to threaten others, then call the people who destroy those things heroes. But the heroism lies in destroying the threat, not in the act of killing itself or the monty haul of loot you get as a result. Conflating the two issues is part of the problem the OP has. Heroism (and his little brother Courage) is not about killing, but helping and doing the right thing. It is about overcoming your fears and living up to a higher purpose. Turning to your friend and saying, "no, you are being a racist/sexist/etc and that is wrong": that is Heroism right there. Doing the right thing when it would be soooo easy to do the wrong thing: that is heroism. The game I designed actually has a Heroism attribute in it. It represents the degree of selflessness a person has. Not the amount of killing they do. [/QUOTE]
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