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Always with the killing
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<blockquote data-quote="S'mon" data-source="post: 5297748" data-attributes="member: 463"><p>Well, the latter sounds like a pretty cool plot to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> Maybe some radical Imperials try to disrupt the negotiations with the 'secessionists'*? Assassination attempt on the ambassadors? I think Star Wars can handle political intrigue plots - as long as there is the occasional burst of action, like you say.</p><p></p><p>*Funny how being a mere secessionist from the Galactic Republic in eps I-III makes you Evil, but trying to overthrow the entire Galactic (Imperial) government in eps IV-VI makes you Good. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Edit: I typically aim to have at least one probably-violent encounter per 4-5 hour session. In particular 4e pretty much requires it, or the players look at their character sheets' vast list of combat options with sadness in their eyes... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's less vital with eg 1e, but I did get a complaint in my 1e campaign recently from a player who turned up late and missed the one fight of the session.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5297748, member: 463"] Well, the latter sounds like a pretty cool plot to me. :cool: Maybe some radical Imperials try to disrupt the negotiations with the 'secessionists'*? Assassination attempt on the ambassadors? I think Star Wars can handle political intrigue plots - as long as there is the occasional burst of action, like you say. *Funny how being a mere secessionist from the Galactic Republic in eps I-III makes you Evil, but trying to overthrow the entire Galactic (Imperial) government in eps IV-VI makes you Good. :erm: Edit: I typically aim to have at least one probably-violent encounter per 4-5 hour session. In particular 4e pretty much requires it, or the players look at their character sheets' vast list of combat options with sadness in their eyes... :) It's less vital with eg 1e, but I did get a complaint in my 1e campaign recently from a player who turned up late and missed the one fight of the session. [/QUOTE]
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