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Always with the killing
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<blockquote data-quote="I'm A Banana" data-source="post: 5299530" data-attributes="member: 2067"><p>An idea for a supers game I had: What if the party's actions affected the town they are protecting? So letting the Joker go splat got Gotham -10 Peace Points (Vigilantes take to the street! Thugs avenge the death of their boss!), but not letting him go splat got Gotham +30 Peace Points (people recognize the value of law and order, the Joker becomes pathetic instead of a martyr)? As Gotham's Peace score goes higher, crime decreases, people get safer, and people start smiling when you see them on the subway. </p><p></p><p>You could take this to a limited degree in a D&D game, but so many D&D games don't revolve around a single city or town or kingdom or planet or plane of existence that it is a little harder. I suppose you could link it to All Of Existence, but that kind of looses the effect. Still, doing that might make it seem more mythically heroic. You kill goblins, and the whole world gets a little brighter!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5299530, member: 2067"] An idea for a supers game I had: What if the party's actions affected the town they are protecting? So letting the Joker go splat got Gotham -10 Peace Points (Vigilantes take to the street! Thugs avenge the death of their boss!), but not letting him go splat got Gotham +30 Peace Points (people recognize the value of law and order, the Joker becomes pathetic instead of a martyr)? As Gotham's Peace score goes higher, crime decreases, people get safer, and people start smiling when you see them on the subway. You could take this to a limited degree in a D&D game, but so many D&D games don't revolve around a single city or town or kingdom or planet or plane of existence that it is a little harder. I suppose you could link it to All Of Existence, but that kind of looses the effect. Still, doing that might make it seem more mythically heroic. You kill goblins, and the whole world gets a little brighter! [/QUOTE]
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