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Always with the killing
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<blockquote data-quote="Umbran" data-source="post: 5299583" data-attributes="member: 177"><p>Well, since you raised the Supers genre, let's look at how one supers game handled exactly that problem.</p><p></p><p>In Marvel Superheroes (the original FASERIP game), the hero had Karma points - they could be spent on advancement, altering die rolls, and such - They're a pretty potent resource n the game. You earned Karma for doing heroic things (defeating the bad guys, getting old ladies out of trees and walking kittens across the street). If you failed to do the right thing, you lost Karma points.</p><p></p><p>If someone died as an unintentional result of your actions, you lost a chunk of Karma. If someone died because you outright killed them, you lost all your Karma. Also, your Popularity stat went down if it became public knowledge.</p><p></p><p>On top of that, the system was designed for killing to be difficult. You usually had to try to accomplish it, beating a guy when he was already down, and they had to be out of Karma (villains had Karma too).</p><p></p><p>So, as far as the reward system was concerned, killing the bad guy was generally a bad idea.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5299583, member: 177"] Well, since you raised the Supers genre, let's look at how one supers game handled exactly that problem. In Marvel Superheroes (the original FASERIP game), the hero had Karma points - they could be spent on advancement, altering die rolls, and such - They're a pretty potent resource n the game. You earned Karma for doing heroic things (defeating the bad guys, getting old ladies out of trees and walking kittens across the street). If you failed to do the right thing, you lost Karma points. If someone died as an unintentional result of your actions, you lost a chunk of Karma. If someone died because you outright killed them, you lost all your Karma. Also, your Popularity stat went down if it became public knowledge. On top of that, the system was designed for killing to be difficult. You usually had to try to accomplish it, beating a guy when he was already down, and they had to be out of Karma (villains had Karma too). So, as far as the reward system was concerned, killing the bad guy was generally a bad idea. [/QUOTE]
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