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Always with the killing
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<blockquote data-quote="Wiseblood" data-source="post: 5300258" data-attributes="member: 42437"><p>The solution is.... don't kill. Don't require killing. </p><p> </p><p>Players want to be powerful. End the fight. Let them kick but and have the other team (not necesarily bad guys) run away or surrender. Do not punish them for sparing a life reward them for it. There is plenty of room for enemies to be non-evil or at least non-psychotic.</p><p> </p><p>For example if they accept the surrender of the antagonist don't have him doublecross them and set an ambush. They probably wouldn't be suprised anyway.</p><p> </p><p>Reducing the enemy to 0 HP doesn't need to be a death sentence. Losing a fight might also not be tied to HP totals. This is where you need to have a reason to fight a military objective to fight. If the players just want to blow off some steam by beating someone in a fight (or at least starting a fight) they will find a way and that's a fact.</p><p> </p><p>An example in this situation.</p><p>The players are fighting a band of orc trying to set fire to a grain storage building do not have much reason to fight if the orcs succeed and then try to flee. In that case the fight may have been going well but the players still lost.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 5300258, member: 42437"] The solution is.... don't kill. Don't require killing. Players want to be powerful. End the fight. Let them kick but and have the other team (not necesarily bad guys) run away or surrender. Do not punish them for sparing a life reward them for it. There is plenty of room for enemies to be non-evil or at least non-psychotic. For example if they accept the surrender of the antagonist don't have him doublecross them and set an ambush. They probably wouldn't be suprised anyway. Reducing the enemy to 0 HP doesn't need to be a death sentence. Losing a fight might also not be tied to HP totals. This is where you need to have a reason to fight a military objective to fight. If the players just want to blow off some steam by beating someone in a fight (or at least starting a fight) they will find a way and that's a fact. An example in this situation. The players are fighting a band of orc trying to set fire to a grain storage building do not have much reason to fight if the orcs succeed and then try to flee. In that case the fight may have been going well but the players still lost. [/QUOTE]
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