Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Am I a cruel DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ambrus" data-source="post: 1878273" data-attributes="member: 17691"><p>Here's what's happened in my campaign:</p><p></p><p>For the last 35+ sessions, the party has been embroiled in a quest to recover the McGuffin artifact. They've successfully played through the Banewarrens adventure (at the end of which I placed the artifact). Naturally there are other factions outside the party who want the McGuffin for their own ends. One, the branch of a LG church has been generally supporting the party in hopes that it'll be returned to heaven (from where it supposedly came). Another is a group of heretical demon-worshippers bent on corruption and conquest. Yet another is a seemingly neutral group of gnome and dwarf psions trying to fulfil an ancient prophecy.</p><p></p><p>On the way out of the dungeon, the party successfully repelled an ambush by the demon-worshipping faction. They then met up with some of the psion gnomes in the dungeon with whom they'd developed an alliance of sorts (though both groups originally started on the wrong foot when they first met, resulting in some gnome deaths). The party decided to trust the gnomes because they wanted their help getting the McGuffin out of the city above secretly (it can't be teleported or plane shifted). The gnomes had a ship waiting at the docks for just this purpose. Unfortunately, the city docks were all under crown surveillance because the kingdom is gearing up for a war and is weary of all the cargo and people arriving or departing the city.</p><p></p><p>Finally, the gnomes convinced the party that the only way to safely get on the ship and out of the city was to have all the party members (along with the McGuffin) placed into wooden crates and carried onto the ship. Later, after the party agrees to this plan, gets itself crated up (all in separate crates) and carried around by workmen, the party begins to suspect something is up. After half a day, they bust out of their crates only to realise that they are in a warehouse, still in the city, with their equipment but that the ship, gnomes and McGuffin are all long gone.</p><p></p><p>The funny thing is that I didn't really plan what happened (I honestly don't put much thought into what the NPCs are going to do ahead of time). There are just so many factions who were after the artifact, and I'd been playing each group with the idea in mind that any one of them, including the party, may eventually end up with it. I didn't know where the party was going to go with the artifact, who they would trust and how they'd plan to leave the city. I didn't imagine that the opportunity to separate the party from the artifact would have presented itself so easily to the NPCs involved. The party has become one of the most powerful, unpredictable and dangerous factions involved in this race. One of the other factions simply couldn't ignore this opportunity to separate them from it when it presented itself.</p><p></p><p>Overall, the tone at the end of the game was mostly melancholy, though a few of the players are, understandably, quite upset. They've been fighting to recover this artifact for well over a year of gaming. Now, only a few games after finally finding it, it is taken away from them. Some players find it a lame plot development. Was I unwise in handling the situation the way I did? Am I just mean? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 1878273, member: 17691"] Here's what's happened in my campaign: For the last 35+ sessions, the party has been embroiled in a quest to recover the McGuffin artifact. They've successfully played through the Banewarrens adventure (at the end of which I placed the artifact). Naturally there are other factions outside the party who want the McGuffin for their own ends. One, the branch of a LG church has been generally supporting the party in hopes that it'll be returned to heaven (from where it supposedly came). Another is a group of heretical demon-worshippers bent on corruption and conquest. Yet another is a seemingly neutral group of gnome and dwarf psions trying to fulfil an ancient prophecy. On the way out of the dungeon, the party successfully repelled an ambush by the demon-worshipping faction. They then met up with some of the psion gnomes in the dungeon with whom they'd developed an alliance of sorts (though both groups originally started on the wrong foot when they first met, resulting in some gnome deaths). The party decided to trust the gnomes because they wanted their help getting the McGuffin out of the city above secretly (it can't be teleported or plane shifted). The gnomes had a ship waiting at the docks for just this purpose. Unfortunately, the city docks were all under crown surveillance because the kingdom is gearing up for a war and is weary of all the cargo and people arriving or departing the city. Finally, the gnomes convinced the party that the only way to safely get on the ship and out of the city was to have all the party members (along with the McGuffin) placed into wooden crates and carried onto the ship. Later, after the party agrees to this plan, gets itself crated up (all in separate crates) and carried around by workmen, the party begins to suspect something is up. After half a day, they bust out of their crates only to realise that they are in a warehouse, still in the city, with their equipment but that the ship, gnomes and McGuffin are all long gone. The funny thing is that I didn't really plan what happened (I honestly don't put much thought into what the NPCs are going to do ahead of time). There are just so many factions who were after the artifact, and I'd been playing each group with the idea in mind that any one of them, including the party, may eventually end up with it. I didn't know where the party was going to go with the artifact, who they would trust and how they'd plan to leave the city. I didn't imagine that the opportunity to separate the party from the artifact would have presented itself so easily to the NPCs involved. The party has become one of the most powerful, unpredictable and dangerous factions involved in this race. One of the other factions simply couldn't ignore this opportunity to separate them from it when it presented itself. Overall, the tone at the end of the game was mostly melancholy, though a few of the players are, understandably, quite upset. They've been fighting to recover this artifact for well over a year of gaming. Now, only a few games after finally finding it, it is taken away from them. Some players find it a lame plot development. Was I unwise in handling the situation the way I did? Am I just mean? :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Am I a cruel DM?
Top