Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Am I a cruel DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 1878398" data-attributes="member: 18280"><p>When will the DM finally <strong><span style="font-size: 10px">let us</span></strong> succeed? </p><p></p><p>Admittedly, we might not be seeing the whole scenario here. However, assuming that the DM is doing a reasonably good job, the DM determines the circumstances and the opposition. The players determine, within that framework, when they will succeed based upon their actions and choices. </p><p></p><p>Sure, the DM has a partial responsibility over pacing. However, if, and only if, the circumstances and/or opposition are somehow unfair does the DM have an</p><p>absolute responsibility. </p><p></p><p>In this case, it is quite clear that <strong>the players had won</strong>. They then turned around and foolishly gave away what they had won when they trusted the gnomish faction. Sure, if they were really nice to the gnomes, perhaps <em><strong>some</strong></em> of them might feel sorry for what happened and try to make amends in another way. But I, for one, would not have them absolutely betray the gnomish faction, either. Maybe some form of consolation prize. You know, a messenger arrives with a package and a note: "For your service in the cause of blah, blah, blah, and as a token of our goodwill, we send you the gizmo of godzmo. No hard feelings."</p><p></p><p>The DM should be careful not to make every NPC a rat-bastard who'll betray the PCs at the first opportunity. Early modules were rife with these type of characters. Hence, early players learned to trust no one. Unless the DM wants a very cynical group of untrusting PCs who view every NPC as potential fodder, the "bad egg" NPCs need to be balanced against <em>a lot</em> of openly honest and/or unexpectedly helpful NPCs. Otherwise, all NPCs will soon seem to be "the enemy" -- even those that the PCs are supposedly saving or helping or protecting.</p><p></p><p>But, as has been pointed out by others, the PCs had many opportunities to prevent this outcome. Foremost: Have one of the PCs crated <strong>with</strong> the McGuffin.</p><p></p><p>Players (and PCs) make mistakes. If they're wise, they'll learn from them. DMs make mistakes, too. This just doesn't seem to be one of them. YMMV.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1878398, member: 18280"] When will the DM finally [B][SIZE=2]let us[/SIZE][/B] succeed? Admittedly, we might not be seeing the whole scenario here. However, assuming that the DM is doing a reasonably good job, the DM determines the circumstances and the opposition. The players determine, within that framework, when they will succeed based upon their actions and choices. Sure, the DM has a partial responsibility over pacing. However, if, and only if, the circumstances and/or opposition are somehow unfair does the DM have an absolute responsibility. In this case, it is quite clear that [B]the players had won[/B]. They then turned around and foolishly gave away what they had won when they trusted the gnomish faction. Sure, if they were really nice to the gnomes, perhaps [I][B]some[/B][/I] of them might feel sorry for what happened and try to make amends in another way. But I, for one, would not have them absolutely betray the gnomish faction, either. Maybe some form of consolation prize. You know, a messenger arrives with a package and a note: "For your service in the cause of blah, blah, blah, and as a token of our goodwill, we send you the gizmo of godzmo. No hard feelings." The DM should be careful not to make every NPC a rat-bastard who'll betray the PCs at the first opportunity. Early modules were rife with these type of characters. Hence, early players learned to trust no one. Unless the DM wants a very cynical group of untrusting PCs who view every NPC as potential fodder, the "bad egg" NPCs need to be balanced against [I]a lot[/I] of openly honest and/or unexpectedly helpful NPCs. Otherwise, all NPCs will soon seem to be "the enemy" -- even those that the PCs are supposedly saving or helping or protecting. But, as has been pointed out by others, the PCs had many opportunities to prevent this outcome. Foremost: Have one of the PCs crated [B]with[/B] the McGuffin. Players (and PCs) make mistakes. If they're wise, they'll learn from them. DMs make mistakes, too. This just doesn't seem to be one of them. YMMV. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Am I a cruel DM?
Top