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Am I a cruel DM?
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<blockquote data-quote="Lord Pendragon" data-source="post: 1878431" data-attributes="member: 707"><p>You know it's funny, in the game I currently play in, we're the exact opposite. We trust nobody. And the DM finds it hilarious that we are so completely paranoid that anyone could be a traitor/doppleganger/fiend-in-disguise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I agree with tonym. There was a similar thread recently about a paladin's crisis of faith, where the DM planned to present the paladin with two choices, and whichever one the paladin selected would be the wrong one, as far as his goddess was concerned. It's a no-win situation. As a player, I can't stand that kind of negative railroading.</p><p></p><p>Now let's look at your game. My main problem is that, from your initial post, you seem to indicate that any and all of the main factions in the campaign would have betrayed the PCs, had then gotten the chance. Again, it's a no-win scenario. No matter what the PCs do, they had no chance of making lasting allies, creating real trust, or earning anyone's respect enough to not be taken advantage of. This would annoy me in the extreme. <em>Especially</em> if the DM used this kind of scenario to take away an artifact that had taken a year of real time to get.</p><p></p><p>So are the players expected to quest after the darned thing for <em>another</em> year, because they made the mistake of thinking they could form a positive relationship with an NPC faction?</p><p></p><p>I'm with your players. It's like J.R. waking up and saying the whole last year was a dream. You've completely negated a year-long campaign goal through questionable means.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1878431, member: 707"] You know it's funny, in the game I currently play in, we're the exact opposite. We trust nobody. And the DM finds it hilarious that we are so completely paranoid that anyone could be a traitor/doppleganger/fiend-in-disguise. :p I agree with tonym. There was a similar thread recently about a paladin's crisis of faith, where the DM planned to present the paladin with two choices, and whichever one the paladin selected would be the wrong one, as far as his goddess was concerned. It's a no-win situation. As a player, I can't stand that kind of negative railroading. Now let's look at your game. My main problem is that, from your initial post, you seem to indicate that any and all of the main factions in the campaign would have betrayed the PCs, had then gotten the chance. Again, it's a no-win scenario. No matter what the PCs do, they had no chance of making lasting allies, creating real trust, or earning anyone's respect enough to not be taken advantage of. This would annoy me in the extreme. [i]Especially[/i] if the DM used this kind of scenario to take away an artifact that had taken a year of real time to get. So are the players expected to quest after the darned thing for [i]another[/i] year, because they made the mistake of thinking they could form a positive relationship with an NPC faction? I'm with your players. It's like J.R. waking up and saying the whole last year was a dream. You've completely negated a year-long campaign goal through questionable means. [/QUOTE]
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