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Am I a cruel DM?
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<blockquote data-quote="The Amazing Dingo" data-source="post: 1878491" data-attributes="member: 23353"><p>The only part I disagree in this whole thing is the fact that you hadn't decided what the gnomes would do. I know it is hard and I find it amazingly difficult to predict which way my PC (I DM a solo game) goes most of the time. </p><p></p><p>Here is the deciding question for me and I know it might be impossible to answer or remember, but:</p><p></p><p>When you asked yourself about the gnomes did you say, "When given this opportunity, what would the gnomes do?" or did you ask yourself, "How best could I get this artifact away from the PCs?"</p><p></p><p>Something tells me, from the way you've been speaking, it was the former. </p><p></p><p>Otherwise, I think it sounded great. The gnomes sounded to be of a mixed enough attitude to have raised the PCs suspicions about having them as what seems like more perminent allies then mere dungeon-crawling allies. They should have dumped that familiar into the crate with it at the very least. Sorry for the familiar, but it was foolish to leave the artifact like that around gnomes, some of whom apparently didn't like the PCs at all (and for some good reasons).</p><p></p><p>If anything, I'd talk to your players and let them know that you didn't have it in for them but that they made a mistake. Since the PCs are that far behind and are of at least a mid to high level (if they are casting Raise), then they might be able to quickly catch up with their ship and get the crate back. At least, thats what I would try to do as a player right now.</p><p></p><p>Otherwise, I love the gnomes being split and their relations being somewhat rough at times. From everything I"m getting from it, I think it went well, though being able to plan the NPCs actions a little bit better might at least give the PCs a chance next time (i.e. - A Sense Motive Roll against some of the more hostile gnomes to see if they might turn on the PCs, etc.).</p><p></p><p>If anything, I think the PCs are upset that they didn't have a chance earlier in the campaign to read the gnomes a little better.</p><p></p><p>Yah for the wee folks!</p></blockquote><p></p>
[QUOTE="The Amazing Dingo, post: 1878491, member: 23353"] The only part I disagree in this whole thing is the fact that you hadn't decided what the gnomes would do. I know it is hard and I find it amazingly difficult to predict which way my PC (I DM a solo game) goes most of the time. Here is the deciding question for me and I know it might be impossible to answer or remember, but: When you asked yourself about the gnomes did you say, "When given this opportunity, what would the gnomes do?" or did you ask yourself, "How best could I get this artifact away from the PCs?" Something tells me, from the way you've been speaking, it was the former. Otherwise, I think it sounded great. The gnomes sounded to be of a mixed enough attitude to have raised the PCs suspicions about having them as what seems like more perminent allies then mere dungeon-crawling allies. They should have dumped that familiar into the crate with it at the very least. Sorry for the familiar, but it was foolish to leave the artifact like that around gnomes, some of whom apparently didn't like the PCs at all (and for some good reasons). If anything, I'd talk to your players and let them know that you didn't have it in for them but that they made a mistake. Since the PCs are that far behind and are of at least a mid to high level (if they are casting Raise), then they might be able to quickly catch up with their ship and get the crate back. At least, thats what I would try to do as a player right now. Otherwise, I love the gnomes being split and their relations being somewhat rough at times. From everything I"m getting from it, I think it went well, though being able to plan the NPCs actions a little bit better might at least give the PCs a chance next time (i.e. - A Sense Motive Roll against some of the more hostile gnomes to see if they might turn on the PCs, etc.). If anything, I think the PCs are upset that they didn't have a chance earlier in the campaign to read the gnomes a little better. Yah for the wee folks! [/QUOTE]
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