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Am I a cruel DM?
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<blockquote data-quote="irdeggman" data-source="post: 1878581" data-attributes="member: 16285"><p>I never saw a mention of a Sense Motive vs Bluff check for any of the interactions.</p><p></p><p>This is a non-magical check that can be done at pretty much any time as long as the 2 sides are talking to each other. All skills involved can be used untrained also.</p><p></p><p>Now if there was no opportunity for the PCs to make such a check (or no reason because you hadn't decided what the gnomes we going to do) then you were a baad DM. The PCs would have had no way to figure out they were being outfoxed or played other than the metagame players' knowledge.</p><p></p><p>IMO a sense motive check should have been called for by the DM to see if the PCs thought that the gnomes were being helpful and sincere in the desire to be of aid. While the player's make the Sense Motive roll the DM makes the Bluff roll (or just randomly rolls some dice to keep the player's on edge if the DM knows that the gnomes are indeed being honest). The result of the check would be how comfortable the PCs feel about the situation.</p><p></p><p>This seems real reasonable since it was stated there was some discussion and disagreement between the players/PCs on what to do. A roll of 1 is not an automatic failure but can give an indication of how badly the PC is off in his interpretation of the situation.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 1878581, member: 16285"] I never saw a mention of a Sense Motive vs Bluff check for any of the interactions. This is a non-magical check that can be done at pretty much any time as long as the 2 sides are talking to each other. All skills involved can be used untrained also. Now if there was no opportunity for the PCs to make such a check (or no reason because you hadn't decided what the gnomes we going to do) then you were a baad DM. The PCs would have had no way to figure out they were being outfoxed or played other than the metagame players' knowledge. IMO a sense motive check should have been called for by the DM to see if the PCs thought that the gnomes were being helpful and sincere in the desire to be of aid. While the player's make the Sense Motive roll the DM makes the Bluff roll (or just randomly rolls some dice to keep the player's on edge if the DM knows that the gnomes are indeed being honest). The result of the check would be how comfortable the PCs feel about the situation. This seems real reasonable since it was stated there was some discussion and disagreement between the players/PCs on what to do. A roll of 1 is not an automatic failure but can give an indication of how badly the PC is off in his interpretation of the situation. [/QUOTE]
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