Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Am I a cruel DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ambrus" data-source="post: 1878767" data-attributes="member: 17691"><p>Well, the McGuffin is surrounded by an anti-magic field with a radius of 20 ft. (which is why they couldn't simply dimension door, teleport or plane shift away with it). At one point one of the players came up with the idea that they could summon the paladin's flying mount and suspend the artifact 20+ ft. below the mount (or between two flying characters) and simply fly out of the city under cover of darkness. They were nervous about that idea because they feared the city guard would spot them. They kicked it around for a bit and then let it drop when they heard about the ship. I personally thought the idea had some merit.</p><p></p><p>I also laid out the floorplan for the ship and briefly detailed the crew, their alliances (some were of the gnomish faction, others were not) and how'd they'd react in a fight if the party tried to take the ship by force. It would have been a tough fight (there were a handful of city guards stationed nearby) but they'd would have had the element of surprise and the ship was in an isolated dock so a well executed plan might have succeeded. The paladin character (Ketharian) would probably have disliked this option though unless there was no other choice.</p><p></p><p>I considered the possibility that they might have tried to fast talk their way onto the ship but it would have been tough because it's a freighter; the crew wasn't expecting pasengers or any new crew members to show up. There was also a city official there who was overseeing the loading of cargo. Still creative PCs often can come up with surprisingly good stories when pressed.</p><p></p><p>Finally, there is actually a fairy portal within the city's park which they could make use of to escape, but it only opens seasonally. They would have had to lay low for nearly a month until the summer solstice for it to be viable route out.</p><p></p><p></p><p></p><p>Yeah, me too. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p></p><p></p><p>Ketharian is PC5. I'm sorry I just don't recall her having much to say in this particular debate. She's was generally upbeat and was trying to believe the gnomes had good intentions.</p><p></p><p></p><p></p><p>Your guess is correct. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 1878767, member: 17691"] Well, the McGuffin is surrounded by an anti-magic field with a radius of 20 ft. (which is why they couldn't simply dimension door, teleport or plane shift away with it). At one point one of the players came up with the idea that they could summon the paladin's flying mount and suspend the artifact 20+ ft. below the mount (or between two flying characters) and simply fly out of the city under cover of darkness. They were nervous about that idea because they feared the city guard would spot them. They kicked it around for a bit and then let it drop when they heard about the ship. I personally thought the idea had some merit. I also laid out the floorplan for the ship and briefly detailed the crew, their alliances (some were of the gnomish faction, others were not) and how'd they'd react in a fight if the party tried to take the ship by force. It would have been a tough fight (there were a handful of city guards stationed nearby) but they'd would have had the element of surprise and the ship was in an isolated dock so a well executed plan might have succeeded. The paladin character (Ketharian) would probably have disliked this option though unless there was no other choice. I considered the possibility that they might have tried to fast talk their way onto the ship but it would have been tough because it's a freighter; the crew wasn't expecting pasengers or any new crew members to show up. There was also a city official there who was overseeing the loading of cargo. Still creative PCs often can come up with surprisingly good stories when pressed. Finally, there is actually a fairy portal within the city's park which they could make use of to escape, but it only opens seasonally. They would have had to lay low for nearly a month until the summer solstice for it to be viable route out. Yeah, me too. :heh: Ketharian is PC5. I'm sorry I just don't recall her having much to say in this particular debate. She's was generally upbeat and was trying to believe the gnomes had good intentions. Your guess is correct. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Am I a cruel DM?
Top