Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Am I a cruel DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arcane Runes Press" data-source="post: 1879002" data-attributes="member: 402"><p>I think this is the real key. Regardless of whether or not it's the players at fault, I think they're feeling a bit ground down by all this. </p><p></p><p>It sounds to me like tedium has set in, and that the players are just ready for this whole thing to be <em>done. </em> </p><p></p><p>35 sessions can be a loooong time, particularly when you feel completely trapped by a seemingly never-ending quest. As Noeloni said: "Its not like the quest was over, either. The artifact had to be repaired and we had to find a way to get it to the Gods themselves. Not a minor undertaking."</p><p></p><p>So, at this point, it's likely the players are feeling that the last 35+ sessions served no real purpose, and that the finish line isn't any closer than it was before. </p><p></p><p>It's one thing to play out the Lord of the Rings, it's quite another to feel that it's <em>you</em>, not Frodo, carrying the one ring around your neck. </p><p></p><p></p><p>At this point, my suggestion is to, rather than hit the magic reset button, set it up so that the characters can recover the artifact quickly, and then perhaps contrive to force the gnomes to help them finish their quest faster. </p><p></p><p>Get the quest done, or at least let the tedium of finding it end, and get the party running towards the payoff. A good payoff will probably help the players feel more invigorated, and replace frustration with fun. </p><p></p><p>Patrick Y.</p></blockquote><p></p>
[QUOTE="Arcane Runes Press, post: 1879002, member: 402"] I think this is the real key. Regardless of whether or not it's the players at fault, I think they're feeling a bit ground down by all this. It sounds to me like tedium has set in, and that the players are just ready for this whole thing to be [I]done. [/I] 35 sessions can be a loooong time, particularly when you feel completely trapped by a seemingly never-ending quest. As Noeloni said: "Its not like the quest was over, either. The artifact had to be repaired and we had to find a way to get it to the Gods themselves. Not a minor undertaking." So, at this point, it's likely the players are feeling that the last 35+ sessions served no real purpose, and that the finish line isn't any closer than it was before. It's one thing to play out the Lord of the Rings, it's quite another to feel that it's [I]you[/I], not Frodo, carrying the one ring around your neck. At this point, my suggestion is to, rather than hit the magic reset button, set it up so that the characters can recover the artifact quickly, and then perhaps contrive to force the gnomes to help them finish their quest faster. Get the quest done, or at least let the tedium of finding it end, and get the party running towards the payoff. A good payoff will probably help the players feel more invigorated, and replace frustration with fun. Patrick Y. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Am I a cruel DM?
Top