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Am I a cruel DM?
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<blockquote data-quote="Bayushi Seikuro" data-source="post: 1879016" data-attributes="member: 23328"><p>I think there are a couple of issues at work here:</p><p></p><p>First, the artifact the players have invested so much time in getting. The way it was originally described, they sounded like they were after it just for the heck of it. At which point, it making a stop-off in gnomeland really doesn't matter, and the argument that 'a relic in the hands of a neutral party is superior to it being in the hands of an evil cult' makes sense.</p><p></p><p>Second, the issue of the geas. Whether fairly given or 'railroading', they are geased. They MUST find this item, or die. That's a lot of pressure. A hero generally will accept that they must die, for the greater good, holding off the hordes... but to know now you stand a good chance of dying because you were put in a box? </p><p></p><p>My first instinct is to say that the idea of the grand chase makes sense. You see it in cinema alot; the ships chasing each other over stylized maps, ala Indiana Jones. But, the point that sticks in my head right now is... Who are the people that quested the party? Was it the gods themselves? I can't imagine the paladin's god not aiding the party, somehow; I mean, they were acting for the Heavens afterall. Or the priestess of joy?...</p><p></p><p>I've shot myself in the foot many times in games I've run before doing such things. Alot of damage has been done in the campaign to both the players AND characters' willingness to trust anyone. Now, when they need help the most, they'll never ask for it; why invite new enemies in?</p><p></p><p>I think what should have been done would have been for these champions on both sides discuss a plan, while crating things... the whole thing of, 'We need this or our queen dies/We need this or WE die...'... a lot of roleplaying possibilities there. And I can't believe that the NPCs who were friendly with the party would willingly let this happen. </p><p></p><p>But, I rant, therefore I am.</p></blockquote><p></p>
[QUOTE="Bayushi Seikuro, post: 1879016, member: 23328"] I think there are a couple of issues at work here: First, the artifact the players have invested so much time in getting. The way it was originally described, they sounded like they were after it just for the heck of it. At which point, it making a stop-off in gnomeland really doesn't matter, and the argument that 'a relic in the hands of a neutral party is superior to it being in the hands of an evil cult' makes sense. Second, the issue of the geas. Whether fairly given or 'railroading', they are geased. They MUST find this item, or die. That's a lot of pressure. A hero generally will accept that they must die, for the greater good, holding off the hordes... but to know now you stand a good chance of dying because you were put in a box? My first instinct is to say that the idea of the grand chase makes sense. You see it in cinema alot; the ships chasing each other over stylized maps, ala Indiana Jones. But, the point that sticks in my head right now is... Who are the people that quested the party? Was it the gods themselves? I can't imagine the paladin's god not aiding the party, somehow; I mean, they were acting for the Heavens afterall. Or the priestess of joy?... I've shot myself in the foot many times in games I've run before doing such things. Alot of damage has been done in the campaign to both the players AND characters' willingness to trust anyone. Now, when they need help the most, they'll never ask for it; why invite new enemies in? I think what should have been done would have been for these champions on both sides discuss a plan, while crating things... the whole thing of, 'We need this or our queen dies/We need this or WE die...'... a lot of roleplaying possibilities there. And I can't believe that the NPCs who were friendly with the party would willingly let this happen. But, I rant, therefore I am. [/QUOTE]
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