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Am I a cruel DM?
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<blockquote data-quote="Malic" data-source="post: 1879486" data-attributes="member: 23799"><p>On what we've heard so far, it still sounds to me like the plot twist was reasonable. The diplomacy/bluff thing doesn't matter if the gnomes they discussed the plans with weren't the ones who left them behind. IMO this artefact being pretty much a priceless thing to both sides, just because the PCs are very charismatic and the gnomes are friendly to them doen't mean they gnomes should automatically change their goals wrt it, or that the PCs should assume they will.</p><p></p><p>My group, just as an example, would feel a bit cheated if the gnomes didn't follow their established motivations and take the thing when it was dangled in their face. Although we would be pretty irritated if we couldn't get a line back on them in a reasonable time, to keep the quest moving forward.</p><p></p><p>That said, it does sound like there might well be a problem here - the overall tone of the campaign, at least as perceived by some of the players - and that does need addressing. Wrapping the artefact arc up quickly is probably in order. Checking if this is part of a pattern of constant reversals and betrayals by NPCs, or not, would also be good.</p><p></p><p>The suggestion up thread a bit, that the gnomes might be able to repair it, sounds really good to me. The gnomes might well have to repair it for their own purposes. That done they might be able to do their thing and let the PC's take it afterwards, or vice versa. Or of course the PCs could do the Wrath of ?? thing and then find the artefact was fixed ready for the final act.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Malic, post: 1879486, member: 23799"] On what we've heard so far, it still sounds to me like the plot twist was reasonable. The diplomacy/bluff thing doesn't matter if the gnomes they discussed the plans with weren't the ones who left them behind. IMO this artefact being pretty much a priceless thing to both sides, just because the PCs are very charismatic and the gnomes are friendly to them doen't mean they gnomes should automatically change their goals wrt it, or that the PCs should assume they will. My group, just as an example, would feel a bit cheated if the gnomes didn't follow their established motivations and take the thing when it was dangled in their face. Although we would be pretty irritated if we couldn't get a line back on them in a reasonable time, to keep the quest moving forward. That said, it does sound like there might well be a problem here - the overall tone of the campaign, at least as perceived by some of the players - and that does need addressing. Wrapping the artefact arc up quickly is probably in order. Checking if this is part of a pattern of constant reversals and betrayals by NPCs, or not, would also be good. The suggestion up thread a bit, that the gnomes might be able to repair it, sounds really good to me. The gnomes might well have to repair it for their own purposes. That done they might be able to do their thing and let the PC's take it afterwards, or vice versa. Or of course the PCs could do the Wrath of ?? thing and then find the artefact was fixed ready for the final act. Good luck! [/QUOTE]
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