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Am I a cruel DM?
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<blockquote data-quote="Berandor" data-source="post: 1879538" data-attributes="member: 225"><p>I think the plot twist was reasonable and well-done.</p><p></p><p>HOWEVER (big however), part of the group at least seems to be totally sick of the plot. Two players are ready to throw the towel and don't want to hear any more of it, if not for the death of their characters.</p><p></p><p>So, my suggestion would be to contact them out of game. Tell them that this incident opened your eyes about their feelings. Explain to them how some of the gnomes were trustworthy, and others weren't (this is not the time for meta-game doubts). Have the trustworthy gnomes come back or leave the PCs a message and a trail of bread crumbs. Promise a short finish for the plot, but be firm that you want to finish the campaign for all of the players, since they all invested a lot of time in it. Give yourself a time frame for this finish, say 5 more sessions max. Inform the players of this time frame. Keep to this time frame.</p><p></p><p>Finish the campaign on a high note, and then have a beer will all of them and talk about what happened, and what each of them can do to make the next campaign better. Perhaps a smaller, shorter plot? Perhaps more allies? Perhaps a different DM? A different system?</p><p></p><p>You've had 35 sessions to get that far. Don't let it go to waste - but end it quickly, or it might spoil on its own.</p></blockquote><p></p>
[QUOTE="Berandor, post: 1879538, member: 225"] I think the plot twist was reasonable and well-done. HOWEVER (big however), part of the group at least seems to be totally sick of the plot. Two players are ready to throw the towel and don't want to hear any more of it, if not for the death of their characters. So, my suggestion would be to contact them out of game. Tell them that this incident opened your eyes about their feelings. Explain to them how some of the gnomes were trustworthy, and others weren't (this is not the time for meta-game doubts). Have the trustworthy gnomes come back or leave the PCs a message and a trail of bread crumbs. Promise a short finish for the plot, but be firm that you want to finish the campaign for all of the players, since they all invested a lot of time in it. Give yourself a time frame for this finish, say 5 more sessions max. Inform the players of this time frame. Keep to this time frame. Finish the campaign on a high note, and then have a beer will all of them and talk about what happened, and what each of them can do to make the next campaign better. Perhaps a smaller, shorter plot? Perhaps more allies? Perhaps a different DM? A different system? You've had 35 sessions to get that far. Don't let it go to waste - but end it quickly, or it might spoil on its own. [/QUOTE]
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