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Am I a cruel DM?
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<blockquote data-quote="fusangite" data-source="post: 1879651" data-attributes="member: 7240"><p>I think your observation is based on a common modern misconception about human relations: that if people feel a particular way, their feelings are inherently justified and people should alter their treatment of this individual simply because they feel bad with no reference to whether those feelings are reasonable. </p><p></p><p>I GMed a campaign once where I set up an epic battle where the players had to respond, in the middle of the night, to an emergency. They didn't have time to don their heavy armour and make it to the battle in time. Of course, I had scaled the battle so the characters could win it without their armour but that wasn't good enough for one of the players. </p><p></p><p>He demanded that I suspend the armour donning rules and when I wouldn't, he chose to spend the entire episode donning armour, stormed around the house while everyone else fought and then insulted me at the end of the game. He remained furious for two weeks, claiming that I didn't care about the game being fun anymore. But I held firm. As a GM, I simply wasn't interested in playing 18 Int villains if they couldn't use clever tactics to mess with the characters. </p><p></p><p>This is the gaming world. People with poor social skills, inappropriate attachments to their characters and various other psychological problems are pretty common. I work with players who are socially and economically successful but from time to time, some have taken unreasonable emotionally-based positions. </p><p></p><p>I have a lot of trouble with using people's emotional reactions to something as the sole test of whether it is reasonable in any area of human relations -- but especially among gamers. </p><p></p><p>What I have witnessed in this thread is the GM appearing upset and virtually everyone siding with him; suddenly a player appears who is <em>more</em> upset. People pretend that she has given us new information and this has caused them to change their minds. But in reality, she provided no new conclusive information; instead her emotional intensity caused us to reorder our moral hierarchy of who was in the right. Because in today's PC world, whoever is most upset is automatically more correct.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1879651, member: 7240"] I think your observation is based on a common modern misconception about human relations: that if people feel a particular way, their feelings are inherently justified and people should alter their treatment of this individual simply because they feel bad with no reference to whether those feelings are reasonable. I GMed a campaign once where I set up an epic battle where the players had to respond, in the middle of the night, to an emergency. They didn't have time to don their heavy armour and make it to the battle in time. Of course, I had scaled the battle so the characters could win it without their armour but that wasn't good enough for one of the players. He demanded that I suspend the armour donning rules and when I wouldn't, he chose to spend the entire episode donning armour, stormed around the house while everyone else fought and then insulted me at the end of the game. He remained furious for two weeks, claiming that I didn't care about the game being fun anymore. But I held firm. As a GM, I simply wasn't interested in playing 18 Int villains if they couldn't use clever tactics to mess with the characters. This is the gaming world. People with poor social skills, inappropriate attachments to their characters and various other psychological problems are pretty common. I work with players who are socially and economically successful but from time to time, some have taken unreasonable emotionally-based positions. I have a lot of trouble with using people's emotional reactions to something as the sole test of whether it is reasonable in any area of human relations -- but especially among gamers. What I have witnessed in this thread is the GM appearing upset and virtually everyone siding with him; suddenly a player appears who is [i]more[/i] upset. People pretend that she has given us new information and this has caused them to change their minds. But in reality, she provided no new conclusive information; instead her emotional intensity caused us to reorder our moral hierarchy of who was in the right. Because in today's PC world, whoever is most upset is automatically more correct. [/QUOTE]
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