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Am I a cruel DM?
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<blockquote data-quote="Raven Crowking" data-source="post: 1879932" data-attributes="member: 18280"><p>While everything seems reasonable in and of itself, again I believe that there might be issues of <em>context</em>.  For example, what is the anchoress' goal in casting Geas if she will remove it later, quest not having been completed?  </p><p></p><p>One player says, "We can't trust any NPCs; they're all out to get us."</p><p></p><p>If you cannot trust the LG anchoress to <em><strong>tell you</strong></em> that she intends to Geas you if you accept funds/a quest, then that player may well be right.  Had they been told, and been given a choice to accept or decline, then the Church might well have been considered allies.  As it is, the Church pretended to be allies while sneakily taking control of their lives in an underhanded way (player perspective).</p><p></p><p>Again, the question becomes, why would the PCs trust or want to help anyone in this world?</p><p></p><p>Another question is, why couldn't the PCs take the artifact to the Church for aid?  Why did they have to trust the gnomes?  If the Church is far away, the characters cannot simply return if the quest goes awry; they must follow the artifact or suffer the consequences.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1879932, member: 18280"] While everything seems reasonable in and of itself, again I believe that there might be issues of [I]context[/I]. For example, what is the anchoress' goal in casting Geas if she will remove it later, quest not having been completed? One player says, "We can't trust any NPCs; they're all out to get us." If you cannot trust the LG anchoress to [I][B]tell you[/B][/I] that she intends to Geas you if you accept funds/a quest, then that player may well be right. Had they been told, and been given a choice to accept or decline, then the Church might well have been considered allies. As it is, the Church pretended to be allies while sneakily taking control of their lives in an underhanded way (player perspective). Again, the question becomes, why would the PCs trust or want to help anyone in this world? Another question is, why couldn't the PCs take the artifact to the Church for aid? Why did they have to trust the gnomes? If the Church is far away, the characters cannot simply return if the quest goes awry; they must follow the artifact or suffer the consequences. RC [/QUOTE]
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