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Am I a cruel DM?
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<blockquote data-quote="Raven Crowking" data-source="post: 1880097" data-attributes="member: 18280"><p>Ambrus,</p><p></p><p>For the record, your does sound like an interesting campaign world.  I don't see anything wrong with the way you're winging things, per se.  I do think that, between sessions, though, you ought to give some consideration to what has happened, and where things are going.  Again, matters of context and overall pattern rather than individual encounters.</p><p></p><p>Sure, X may do Y in the heat of the moment.  That doesn't mean that, later, when X has cooled off, he doesn't regret doing Y.  It's true of real people, and should be true of NPCs as well.</p><p></p><p>Let what happened stand.  Then consider how their actions impact the NPCs views of themselves.  Then decide what they do next.</p><p></p><p>Also, consider giving the PCs some reason to like/trust at least some of your NPCs.  I have lots of chances to take advantage of people every day that I do not take.  Lots of people have a chance to take advantage of me as well, and do not.  Usually, it is a lot easier to take advantage of people you don't like, or people that you can discount as individuals for whatever reason.</p><p></p><p></p><p>RC</p><p></p><p></p><p>P.S.:  I am assuming that the contract written up by the players and Cardinal was the substance of the Geas (otherwise hard to do Silenced).  In this case, the PCs shouldn't have agreed to it if they didn't want to be bound to it.  They still should have been warned prior to agreeing.  If the Abbess can communicate the terms of the Geas, she can sure as hell communicate that the Geas is going to be cast.</p><p></p><p>Were I a player in your game, I would have told you my concerns, but I wouldn't have let what I've heard so far stop me from playing.  I certainly wouldn't expect you to "grovel", as one poster suggested.  A lot of what we've been able to glimpse seems quite involved and interesting.  I truly hope you get past this point, and we get to read all about it later as a Story Hour.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1880097, member: 18280"] Ambrus, For the record, your does sound like an interesting campaign world. I don't see anything wrong with the way you're winging things, per se. I do think that, between sessions, though, you ought to give some consideration to what has happened, and where things are going. Again, matters of context and overall pattern rather than individual encounters. Sure, X may do Y in the heat of the moment. That doesn't mean that, later, when X has cooled off, he doesn't regret doing Y. It's true of real people, and should be true of NPCs as well. Let what happened stand. Then consider how their actions impact the NPCs views of themselves. Then decide what they do next. Also, consider giving the PCs some reason to like/trust at least some of your NPCs. I have lots of chances to take advantage of people every day that I do not take. Lots of people have a chance to take advantage of me as well, and do not. Usually, it is a lot easier to take advantage of people you don't like, or people that you can discount as individuals for whatever reason. RC P.S.: I am assuming that the contract written up by the players and Cardinal was the substance of the Geas (otherwise hard to do Silenced). In this case, the PCs shouldn't have agreed to it if they didn't want to be bound to it. They still should have been warned prior to agreeing. If the Abbess can communicate the terms of the Geas, she can sure as hell communicate that the Geas is going to be cast. Were I a player in your game, I would have told you my concerns, but I wouldn't have let what I've heard so far stop me from playing. I certainly wouldn't expect you to "grovel", as one poster suggested. A lot of what we've been able to glimpse seems quite involved and interesting. I truly hope you get past this point, and we get to read all about it later as a Story Hour. RC [/QUOTE]
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