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Am I a cruel DM?
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<blockquote data-quote="Ambrus" data-source="post: 1880174" data-attributes="member: 17691"><p>Well, I've actually toned down the effects of the geas to make it more player friendly. They've never suffered any damage from it. They actually took a ten day week of down time to re-equip and have some magic items made. The first few days nothing happened except for a general feeling of anxiousness, the next few days brought a growing sense of unease and anxiety. Only by the end of the week did they start suffering any ill effects in the form of nausea. It all disappeared as soon as they resolved to head back into the dungeon the next day. This to me, seemed like a more LG version of the spell.</p><p></p><p>As to why the LG Anchoress would feel the need to resort to casting geas, well without going into her background in depth, I'll say she has some serious trust issues and a few 'people' problems.</p><p></p><p> </p><p></p><p>Thank you. Thankfully I have two gifted note-takers (Noelani and Ketharian) to help me remember what I'm doing. It's also more complicated than I'm making it out to be. I've been doing my best to keep these descriptions simple so you all don't confused or distracted by the details. For instance, I didn't mention that the city is built on a airborne island of stone high above the earth or that the ship was actually a flying ship. That's why I didn't originally mention the geas either. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p> </p><p></p><p>I agree. My intention is to offer up a challenging campaign. The issue now seems to be whether it's <strong>too</strong> challenging. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p> </p><p></p><p>Well, I always spend more time planning the session then I do spend running it. I like to feel prepared. I also think it's the only way to improvise well (knowing what all the NPCs are doing/thinking/planning) so that I'm ready to react when the party does something unexpected.</p><p></p><p></p><p></p><p>Like 60 000 gp gifts? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>I've never written (or even considered) writing one. How's it work? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>And just to clarify something, I have five players. Two have voiced support for what I did, one hasn't offered any objections yet, one is quite upset and the other isn't aware of it yet (though she'll almost assuredly be quite upset too). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 1880174, member: 17691"] Well, I've actually toned down the effects of the geas to make it more player friendly. They've never suffered any damage from it. They actually took a ten day week of down time to re-equip and have some magic items made. The first few days nothing happened except for a general feeling of anxiousness, the next few days brought a growing sense of unease and anxiety. Only by the end of the week did they start suffering any ill effects in the form of nausea. It all disappeared as soon as they resolved to head back into the dungeon the next day. This to me, seemed like a more LG version of the spell. As to why the LG Anchoress would feel the need to resort to casting geas, well without going into her background in depth, I'll say she has some serious trust issues and a few 'people' problems. Thank you. Thankfully I have two gifted note-takers (Noelani and Ketharian) to help me remember what I'm doing. It's also more complicated than I'm making it out to be. I've been doing my best to keep these descriptions simple so you all don't confused or distracted by the details. For instance, I didn't mention that the city is built on a airborne island of stone high above the earth or that the ship was actually a flying ship. That's why I didn't originally mention the geas either. :heh: I agree. My intention is to offer up a challenging campaign. The issue now seems to be whether it's [B]too[/B] challenging. :uhoh: Well, I always spend more time planning the session then I do spend running it. I like to feel prepared. I also think it's the only way to improvise well (knowing what all the NPCs are doing/thinking/planning) so that I'm ready to react when the party does something unexpected. Like 60 000 gp gifts? ;) I've never written (or even considered) writing one. How's it work? :uhoh: And just to clarify something, I have five players. Two have voiced support for what I did, one hasn't offered any objections yet, one is quite upset and the other isn't aware of it yet (though she'll almost assuredly be quite upset too). :confused: [/QUOTE]
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