Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Am I a cruel DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 1880287" data-attributes="member: 7240"><p>How on earth do <em>you</em> play NPCs? Do you write down their response to every possible thing the characters could do in advance or are you a living breathing human like the rest of us who designs NPCs with motivations and personalities and plays them like people?</p><p></p><p></p><p></p><p>What is your evidence that they didn't? All you know is that they didn't successfully persuade their superiors of the wrongness of taking the artifact. For all we know, they may well have been strong advocates for the party.</p><p></p><p></p><p></p><p>What nonsense! They knew of the existence of these people. They knew that the gnomes were going to report to them. It is the job of the players not the GM to ensure that they meet the people relevant to their quest. Perhaps a reasonable precondition for agreeing to be separated from the artifact would have been to speak to the people who were actually in charge. </p><p></p><p></p><p></p><p>Actually if you read the approximated dialogue, you'll see that they were going to have their familiars guard the artifact and then abandoned the plan in mid-stream for no good reason. The NPCs indicated that they couldn't put a human-sized person in the same box as the artifact but took no position regarding familiars. </p><p></p><p>Also, are you really suggesting that these gnomes were really the only possible option for shipping this thing? On what evidence do you make this assertion? We don't know enough about where the characters were to know what other options may have been available. </p><p></p><p></p><p></p><p>Yes. But if I become convinced that a king's ambassador is on my side, it tells me nothing about whether the king is on my side.</p><p></p><p></p><p></p><p>You mean like all their previous interactions, conflicts and other experiences with these gnomes? How is that not information? Remembering what happened last week and knowing who you're talking to is not metagaming.</p><p></p><p></p><p></p><p>I suppose that would be true of a player who only joined the campaign in that session. But I believe all the players were veterans.</p><p></p><p></p><p></p><p>Then why isn't it an evil spell in the mechanics?</p><p></p><p></p><p></p><p>It was very lawful. The party made the agreement; if they did so in good faith, the geas would not affect them; if they didn't, this would be divine punishment for their bad faith. </p><p></p><p>I agree that it I had been the GM, I would have made the geas an explicit part of the contract, basically saying, "I'm going to cast a spell that ensures our agreement is adhered-to." But that's a pretty minor quibble in the grand scheme of things. Geas is sometimes a punitive spell but it seems to me that the spell is more a magical mechanism of enforcing a contract that would otherwise be unenforceable.</p><p></p><p></p><p></p><p>How is making people abide by an agreement inherently chaotic?</p><p></p><p></p><p></p><p>What gives you the sense that they met the cleric, made the agreement and got the 60,000gp in one day? I have created ecclesiastical judge NPCs who always have geas prepared because their business is enforcing contracts and meting out punishments. If that was the main job of the cardinal, I would expect her to have the spell prepared in any case.</p><p></p><p></p><p></p><p>The <em>Silent Spell</em> feat adds one level to a spell. So, where does you "many high level slots" come from?</p><p></p><p></p><p></p><p>How on earth do you run NPCs? Seriously!? Or are your players just really really predictable?</p><p></p><p></p><p></p><p>Don't do this Ambrus. Admit you're wrong only if you're wrong. Don't cave in just because people are getting upset. Otherwise, you'll give them an incentive to get upset again. And nobody wants that.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1880287, member: 7240"] How on earth do [i]you[/i] play NPCs? Do you write down their response to every possible thing the characters could do in advance or are you a living breathing human like the rest of us who designs NPCs with motivations and personalities and plays them like people? What is your evidence that they didn't? All you know is that they didn't successfully persuade their superiors of the wrongness of taking the artifact. For all we know, they may well have been strong advocates for the party. What nonsense! They knew of the existence of these people. They knew that the gnomes were going to report to them. It is the job of the players not the GM to ensure that they meet the people relevant to their quest. Perhaps a reasonable precondition for agreeing to be separated from the artifact would have been to speak to the people who were actually in charge. Actually if you read the approximated dialogue, you'll see that they were going to have their familiars guard the artifact and then abandoned the plan in mid-stream for no good reason. The NPCs indicated that they couldn't put a human-sized person in the same box as the artifact but took no position regarding familiars. Also, are you really suggesting that these gnomes were really the only possible option for shipping this thing? On what evidence do you make this assertion? We don't know enough about where the characters were to know what other options may have been available. Yes. But if I become convinced that a king's ambassador is on my side, it tells me nothing about whether the king is on my side. You mean like all their previous interactions, conflicts and other experiences with these gnomes? How is that not information? Remembering what happened last week and knowing who you're talking to is not metagaming. I suppose that would be true of a player who only joined the campaign in that session. But I believe all the players were veterans. Then why isn't it an evil spell in the mechanics? It was very lawful. The party made the agreement; if they did so in good faith, the geas would not affect them; if they didn't, this would be divine punishment for their bad faith. I agree that it I had been the GM, I would have made the geas an explicit part of the contract, basically saying, "I'm going to cast a spell that ensures our agreement is adhered-to." But that's a pretty minor quibble in the grand scheme of things. Geas is sometimes a punitive spell but it seems to me that the spell is more a magical mechanism of enforcing a contract that would otherwise be unenforceable. How is making people abide by an agreement inherently chaotic? What gives you the sense that they met the cleric, made the agreement and got the 60,000gp in one day? I have created ecclesiastical judge NPCs who always have geas prepared because their business is enforcing contracts and meting out punishments. If that was the main job of the cardinal, I would expect her to have the spell prepared in any case. The [i]Silent Spell[/i] feat adds one level to a spell. So, where does you "many high level slots" come from? How on earth do you run NPCs? Seriously!? Or are your players just really really predictable? Don't do this Ambrus. Admit you're wrong only if you're wrong. Don't cave in just because people are getting upset. Otherwise, you'll give them an incentive to get upset again. And nobody wants that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Am I a cruel DM?
Top