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Am I a cruel DM?
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<blockquote data-quote="Ambrus" data-source="post: 1880543" data-attributes="member: 17691"><p>Well, I didn't think I was being unfair at the time, but when then accused of being unfair I felt that it's my duty to carefully consider that possibility. I care about my players' opinions. I also believe that DMs should be accountable for their decisions. Being personally involved in the situation makes it difficult to cast an unbiased eye on the situation though, so I thought I'd try getting some unbiased opinions about it online. I figure that if the majority of people online think I was wrong then I'll seriously have to reconsider my DMing style. How would you go about it?</p><p></p><p> </p><p></p><p>I assure you that I've carefully read every post so far. I've gone into far more detail about the events in question then I originally intended to because people keep asking for additional information or clarifications. My intention wasn't to justify my actions but simply to answer peoples' questions, and perhaps correct them about something if I believe they've misunderstood something that's been presented unclearly.</p><p></p><p>I've done my best to avoid arguing or disagreeing with those who offer me negative critisisms. I'm sorry if you feel I haven't succeeded. I assure you I've been keeping track of people's opinions about what I did wrong (I shouldn't have had the gnomes betray the PCs, I should have been making NPCs more compliant to the PCs with high Cha/diplomacy scores, I shouldn't have had a NPC geas the party unawares, I should have had the PCs in a position to observe and interfere with the machinations of the gnomes, I should have presented more options for getting the artifact out of the city, ect.) and their suggestions (end the campaign, let someone else DM, wrap up the storyline quickly, don't ever use geases as a DM, let the party chase down the ship and get the artifact back, have the gnomes send the party a consolation prize, have the gnomes dispel the geas, have some NPCs be nice to the party for a change, have the gnomes finish using the artifact and have them return it to the party, ect.) They're all valid suggestions and I appreciate that people have taken the time to offer them, I may use some. Some aren't applicable to our situation, but that's not the fault of the posters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p> </p><p></p><p>Yes the ship has a [mysterious to the players] mode of quasi-magical lift and propulsion (though it also uses sails for extra speed and maneuverability). It was shown ahead of time to the players though that the artifact wouldn't cause the ship to crash, though it'll slow it down a bit.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 1880543, member: 17691"] Well, I didn't think I was being unfair at the time, but when then accused of being unfair I felt that it's my duty to carefully consider that possibility. I care about my players' opinions. I also believe that DMs should be accountable for their decisions. Being personally involved in the situation makes it difficult to cast an unbiased eye on the situation though, so I thought I'd try getting some unbiased opinions about it online. I figure that if the majority of people online think I was wrong then I'll seriously have to reconsider my DMing style. How would you go about it? I assure you that I've carefully read every post so far. I've gone into far more detail about the events in question then I originally intended to because people keep asking for additional information or clarifications. My intention wasn't to justify my actions but simply to answer peoples' questions, and perhaps correct them about something if I believe they've misunderstood something that's been presented unclearly. I've done my best to avoid arguing or disagreeing with those who offer me negative critisisms. I'm sorry if you feel I haven't succeeded. I assure you I've been keeping track of people's opinions about what I did wrong (I shouldn't have had the gnomes betray the PCs, I should have been making NPCs more compliant to the PCs with high Cha/diplomacy scores, I shouldn't have had a NPC geas the party unawares, I should have had the PCs in a position to observe and interfere with the machinations of the gnomes, I should have presented more options for getting the artifact out of the city, ect.) and their suggestions (end the campaign, let someone else DM, wrap up the storyline quickly, don't ever use geases as a DM, let the party chase down the ship and get the artifact back, have the gnomes send the party a consolation prize, have the gnomes dispel the geas, have some NPCs be nice to the party for a change, have the gnomes finish using the artifact and have them return it to the party, ect.) They're all valid suggestions and I appreciate that people have taken the time to offer them, I may use some. Some aren't applicable to our situation, but that's not the fault of the posters. :) Yes the ship has a [mysterious to the players] mode of quasi-magical lift and propulsion (though it also uses sails for extra speed and maneuverability). It was shown ahead of time to the players though that the artifact wouldn't cause the ship to crash, though it'll slow it down a bit. [/QUOTE]
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